The titles selfexplanatery.Ive seen some of the work you have done and im impressed and i want to do the same.So basically what do i need and do you have any tips?
NERO
"Men, I want you just thinking of one word all season. One word and one word only: Super Bowl." - Bill Peterson, football coach
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Replies:
Patch Mortal
posted 26 January 2003 11:06 AM
EDT (US)
1 / 6
Me too!
The King of Cheese Mortal
posted 26 January 2003 12:02 PM
EDT (US)
2 / 6
Well, the most important tool for modding is defenitely Ykkrosh's AOMED, you can get it here. You need AOMED to extract all of the game's data files into stuff that you can actually read.
Now at the moment, you basically have 2 things to mod:
1. Animation Files
Animation files are not the same as the unit's model. They are simply a collection of the models and how to arrange them in an easy to read text file format. They mainly deal with attaching cool stuff to a regular model. For example, giving the minotaur his axe so that he doesnt feel so naked You can find a tutorial and an anim editor here: http://mods.dgdn.net/forum/viewtopic.php?t=91. The anim files are stored in C:\Program Files\Microsoft Games\Age of Mythology\anim\anim.bar
Anim editing can be used to do things like this:
2. Texture editing
Texture editing changes edit a unit's skin or clothing. For example, you can go from a normal frost giant to a fetching cheese giant with texture editing:
Other's have used texture editing to make Maximus from Gladiator and Link from Zelda
Texture editing is done by: 1. Extracting textures.bar from C:\Program Files\Microsoft Games\Age of Mythology\textures. 2. Extracting the .DDT file of the texture you want to edit (for example, special n frost giant.ddt was the texture I edited to make my cheese giant ) 3. Make sure you write down the DDT format the AOMED pops up 4. You can edit the BMP file that AOMED produces in any paint program, from MS Paint to Paint Shop Pro or Photoshop. When you are done, hit save. 5. Use the direct file conversion on AOMED to convert the BMP back to a DDT and make sure to put the DDT in your textures folder, where textures.bar resides. Make sure that you use the same format as before (a little thingy pops up asking you)
I cant extract the Aomed thingy. It says it is CRC 3a94da01 but it says it is supposed to be c9cb5cfa. What does it mean and how do I extract it?
kinghades Mortal
posted 26 January 2003 02:08 PM
EDT (US)
4 / 6
nvm, I can get it to work.
Ahh one question where can I find Gargensis in the textures?
I am a alien from the galaxy Draco. I was here to plant life 1 billion years ago. I have returned to survey this worlds life. To my dissipointment humans have grown to be a menace. You must me eaten to ensure other species survival. You've got 1 month, Sorry. I tried to make it four.
[This message has been edited by kinghades (edited 01-26-2003 @ 02:12 PM).]
Nero Mortal
(id: Richard the God)
posted 26 January 2003 04:07 PM
EDT (US)
5 / 6
ive got photo shop editor will that do?Also say i change the axmen around how would i change hime back.Thanx for the help King
NERO
"Men, I want you just thinking of one word all season. One word and one word only: Super Bowl." - Bill Peterson, football coach
The King of Cheese Mortal
posted 26 January 2003 04:22 PM
EDT (US)
6 / 6
Yep, photoshop works fine
So to do an axeman, first you would use the read data file thing (the first few lines) to extract textures.bar (I usually convert to a seperate directory, like textures/extracted). Then, use the direct file conversion to convert infantry e axeman.ddt or infantry e axeman map.ddt (I'm not sure which, try both) to a BMP file. Make sure you remember the format it spits out (__-bit __ alpha[_] ___ mip-map levels). Then edit the BMP in Photoshop and hit save when you are done. Then go back into aomed and hit direct file conversion again. This time, click on the BMP file, and for the DDT navigate to your textures folder (where textures.bar resides) and hit save. Then choose the format that you just wrote down.