.cfg - settings for :
-------debugging - required
---------aiDebug
---------developer
---------showAIEchoes
-------animated background scenario eg
---------attractMode-scenario-0 ~AoM_pgs_Water
---------attractMode-scenario-1 ~UI_Norse
---------attractMode-scenario-2 ~AoM_pgs_NorseTown
---------attractMode-scenario-3 reef
.con - shortcut keys for :
-------debugging - eg
---------map ("alt-shift-d", "root", "gadgetToggle(\"XSDebugger\")")
---------map ("alt-q", "aidebug", "AIDebugInfoToggle")
---------map ("alt-w", "aidebug", "uiShowAIDebugInfoKBUnit")
---------map ("control-alt-w", "aidebug", "uiShowAIDebugInfoKBUnit(1)")
-------editing - eg
---------map ("alt-shift-d", "root", "gadgetToggle(\"XSDebugger\")")
---------map ("alt-q", "aidebug", "AIDebugInfoToggle")
---------map ("alt-w", "aidebug", "uiShowAIDebugInfoKBUnit")
---------map ("control-alt-w", "aidebug", "uiShowAIDebugInfoKBUnit(1)")
---------map("+control-arrowup", "moveunit", "uiPitchUnitDown")
---------map("+control-arrowdown", "moveunit", "uiPitchUnitUp")
---------map("+control-s", "moveunit", "uiRollUnitRight")
---------map("+control-d", "moveunit", "uiPitchUnitUp")
.bar - assorted resources file (extract n restore with aomEditor) , may contain ddt,grn,_anim.txt,dcl,xmb,xs files
aomEditor is by Ykkrosh .ddt - aom texture file, convert between bmp with aomEditor .grn - 3D model/animation file (granny format) .brg - 3D model/animation file, convert between 3ds Max/gMax ( _anim.txt - brg parts reference file .dcl - decal for shadow n ring selection .xmb - xml binary format - convert between xml n xmb with aomEditor .scn - scenario file - edited with scenario editor .cpn - campaign file - converted to xmb by aom .xs - script file (C++ format) ai tutorial rev2 is by captn kidd of es yates (yet another trigger editor) is by M0nTy_PyTh0n .prf - user profiles; can be edited for AI vs AI what are brg files ? ... see below ... thanx Ykkrosh [This message has been edited by peterk (edited 02-04-2003 @ 11:11 AM).]
----possible attachment names :
-- SMOKE0 (Smoke attachpoint)
-- GARRISONFLAG (Garrison flag)
-- HITPOINTBAR (Unit Hitpoint Bar)
-- RIGHTFOREARM (Right forearm)
-- LEFTFOREARM (Left forearm)
-- RIGHTFOOT (Right foot)
-- LEFTFOOT (Left foot)
-- RIGHTLEG (Right lower leg)
-- LEFTLEG (Left lower leg)
-- RIGHTTHIGH (Right thigh)
-- LEFTTHIGH (Left thigh)
-- PELVIS (Naught bits)
-- BACKABDOMEN (Back of abdomen)
-- FRONTABDOMEN (Front of abdomen)
-- BACKCHEST (Back of chest)
-- FRONTCHEST (Front of chest)
-- RIGHTSHOULDER (Right shoulder area)
-- LEFTSHOULDER (Left shoulder area)
-- NECK (Neck area)
-- RIGHTEAR (Specific right ear and/or side of hear)
-- LEFTEAR (Specific left ear and/or side of hear)
-- CHIN (Specific lower face area)
-- FACE (General face area)
-- FOREHEAD (Specific Forehead and/or eye area)
-- TOPOFHEAD (Top of head)
-- RIGHTHAND (Right hand)
-- LEFTHAND (Left hand)
-- RESERVED (Do not Use.)
-- SMOKEPOINT (Smoke point)
-- ATTACHPOINT (Generic Attachpoint)
.xml - eg techtree, proto
------ system environment n behaviour settings file
------ some naming may reference a lang.dll file
------ for specific map/trigger/cinematic data
------ extracted as xmb/xml files with aomEditor
------ scenario editor v1.01/1.02 buglist (awaiting es fix
-------- load/save dialog box fails after testing
-------- setTechStatus trigger bug
-------- ai chat disabled
-------- ???
------ settings for maps/overlays, menu display, scenario
------ used to sequence scenarios ?
----- ref by computer player for ai , functions called by triggers in scn file
----- specific xs files appear to be used for random map setup and ai ?
----- plan based approach, updated by periodic functions called rules ...
--------- addresses constants,functions,debugging walkthru with sample scripts for infinite resource/gatherer ai in a scenario
--------- (for advanced users) quickly predefines armies and triggers in an xs script which can then be opened n edited with scenario editor or edited directly as a random map script
--------create a new player vs ai profile and edit player id 0 data to :
----------singleplayerrandommapdata
----------playerdata
----------playerid0/playerid
----------aiscriptdefault/aiscript
----------type1/type
----------civilization9/civilization
----------/playerdata
additions,editions,errors ... please post reply ... thanx