Hi everyone,
I've got a problem i was hoping you guys could help me out with I made a new unit based on nidhogg but with a new skin and without those ugly antlers. Practically everything else in proto.xml and the anim file is identical (except for different unitid, rollovertextid etc and the replacetexture command in the anim file). In the ddt i blacked out the antler bit in the bottom half. When i tested it the antlers were still there but even worse (blocky and no longer transparent ), but only for the idle animation. When i renamed the ddt to "sfx n nidhogg" it worked perfectly all the time. Also, i tried using nidhogg's "walking" animation in place of the idling one but the blocky antlers appeared in both idling and walking animations!
I'm stumped. Regards,
Antihero