I'd like some opinions if the rules sound good or too complex, blah, blah, and other general comments. The game will need some balance testing and I hope to see some of you on line helping out.
This blood is a bit complex. You must start as Norse for favor reasons, but you select and can change your civ in game. You have two "Pickers" a Sword Bearer that selects your Civ, and a Haft Bearer that buys units & sells favor at the market.
/*********************************************************** *******************
** TOS_SpillBlood By TwentyOneScore@BeerInHand.com
** Please email improvements/suggestions...
**
**** Goals ************************************************************ ********
** 1) Protect your Town Center. You lose if it is destroyed.
** 2) Kill enemy Human Units to gain favor.
** 3) Control Plenty Vaults to gain resources.
**
**** Areas ************************************************************ ********
** There are 3 main areas.
** Safe Area: Gather resources safely without worry in this area.
** Pick Zone: Select Civilization, Buy Units, Sell Favor.
** Battle Zone: Player Base and Plenty Vaults. Action happens here.
**
**** Peons ************************************************************ ********
** Players start with a Greek Villager, Norse Gatherer, Dwarf, and Ox Cart.
** Task Peons to collect resources in the Safe Area.
**
**** Units ************************************************************ ********
** Human units auto-spawn in the battle area based on Favor held by player.
** Pick Civ with the Sword Bearer in Pick Zone to auto-spawn that Civ's Units
** Heroes and Myth Units can be purchased with Haft Bearer in Pick Zone.
**
**** Market Stall ************************************************************ *
** Favor may be traded for Resources with Haft Bearer at Market in Pick Zone.
** Exchange rate is 5 favor = 25 Food/Wood/Gold
**
**** Upgrades ************************************************************ *****
** Upgrades may be purchased using resources at various buildings.
** All upgrades give 3x normal listed bonuses.
** Building(Tower/TC), Unit(Armory), and Economic(Ox) upgrades are available.
**
**** Relics ************************************************************ *******
** Collect Relics in Battle Zone. All Relics give normal listed bonus...for now
**
**** Buildings ************************************************************ ****
** Buildings may be constructed at regular cost in the Safe and Battle Zones.
** Players must build a Temple in the Battle Zone to collect relics.
** Your Greek Villager can pray at Temple built in Safe Zone for extra Favor.
** Additional Towers can be constructed to protect your town center.
**
**** Thanks ************************************************************ *******
** Matei for Norse Wars, and M0nty Pyth0n for Mythland. Both served as a
** tuitorial on how the RMS works, particularly how to set up triggers.
************************************************************ ******************/
"Just invite him over for dinner. Turn him from an enemy into a friend. Then when he's least expecting, BAM! The old fork in the eye!" - M.S.
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Member °ƒ Tsunami Studios <<< Play TOS Maps - 9 Maps - Avg Rating: 4.67! >>>
[This message has been edited by TwentyOneScore (edited 02-22-2003 @ 09:47 PM).]