Here is my revised anim file for the new unit if you see anything I did wrong let me know thanx
//========================================================== ====================
// dark dwarf_anim.txt
//========================================================== ====================
//========================================================== ====================
define SmokePelvis
{
set hotspot
{
version
{
Visualparticle Special N Fire Giant SmokePelvis
}
}
}
//========================================================== ====================
define setGlow
{
SetSelector
{
set hotspot
{
version
{
Visualparticle Special N Fire Giant FirePelvis
}
}
}
}
//========================================================== ====================
define hammer
{
set hotspot
{
version
{
Visual Tool Hammer
}
}
}
//========================================================== ====================
anim Walk
{
SetSelector
{
variationLogic
SetSelector
{
ContainLogic
SetSelector
{
set hotspot
{
version
{
Visual Hero N Ragnorok Dwarf_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag FootstepLeft 0.00 true
tag FootstepRight 0.50 true
//-- end auto generated section
replacetexture Hero N Ragnorok Dwarf/dark dwarf
Connect FRONTABDOMEN SetGlow hotspot
Connect FRONTABDOMEN SmokePelvis hotspot
}
}
}
SetSelector
{
set hotspot
{
version
{
Visual Hero N Ragnorok Dwarf_CarryA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag FootstepLeft 0.00 true
tag FootstepRight 0.50 true
//-- end auto generated section
replacetexture Hero N Ragnorok Dwarf/dark dwarf
Connect FRONTABDOMEN SetGlow hotspot
Connect FRONTABDOMEN SmokePelvis hotspot
}
}
}
}
}
}
//========================================================== ====================
anim Idle
{
SetSelector
{
VariationLogic
SetSelector
{
ContainLogic
SetSelector
{
set hotspot
{
version
{
Visual Hero N Ragnorok Dwarf_idleA
replacetexture Hero N Ragnorok Dwarf/dark dwarf
Connect FRONTABDOMEN SetGlow hotspot
Connect FRONTABDOMEN SmokePelvis hotspot
}
}
}
SetSelector
{
set hotspot
{
version
{
Visual Hero N Ragnorok Dwarf_CarryIdleA
replacetexture Hero N Ragnorok Dwarf/dark dwarf
Connect FRONTABDOMEN SetGlow hotspot
Connect FRONTABDOMEN SmokePelvis hotspot
}
}
}
}
}
}
//========================================================== ====================
anim Bored
{
SetSelector
{
VariationLogic
SetSelector
{
ContainLogic
SetSelector
{
set hotspot
{
version
{
Visual Hero N Ragnorok Dwarf_BoredA
replacetexture Hero N Ragnorok Dwarf/dark dwarf
Connect FRONTABDOMEN SetGlow hotspot
Connect FRONTABDOMEN SmokePelvis hotspot
}
}
}
SetSelector
{
set hotspot
{
version
{
Visual Hero N Ragnorok Dwarf_carryboredA
replacetexture Hero N Ragnorok Dwarf/dark dwarf
Connect FRONTABDOMEN SetGlow hotspot
Connect FRONTABDOMEN SmokePelvis hotspot
}
}
}
}
}
}
//========================================================== ====================
anim Flail
{
SetSelector
{
VariationLogic
set hotspot
{
version
{
Visual Hero N Ragnorok Dwarf_FlailA
replacetexture Hero N Ragnorok Dwarf/dark dwarf
Connect FRONTABDOMEN SetGlow hotspot
Connect FRONTABDOMEN SmokePelvis hotspot
}
}
}
}
//========================================================== ====================
anim Build
{
SetSelector
{
VariationLogic
set hotspot
{
version
{
Visual Hero N Ragnorok dwarf_buildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag SpecificSoundSet 0.33 false Build checkVisible
tag SpecificSoundSet 0.67 false Build checkVisible
tag SpecificSoundSet 0.00 false Build checkVisible
//-- end auto generated section
replacetexture Hero N Ragnorok Dwarf/dark dwarf
Connect FRONTABDOMEN SetGlow hotspot
Connect FRONTABDOMEN SmokePelvis hotspot
Connect RIGHTHAND Hammer hotspot
}
}
}
}
//========================================================== ====================
anim Attack
{
SetSelector
{
VariationLogic
set hotspot
{
version
{
Visual Hero N Ragnorok Dwarf_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag Attack 0.40 true
tag GenericSound 0.40 true
//-- end auto generated section
replacetexture Hero N Ragnorok Dwarf/dark dwarf
Connect FRONTABDOMEN SetGlow hotspot
Connect FRONTABDOMEN SmokePelvis hotspot
}
}
}
}
//========================================================== ====================
anim Death
{
SetSelector
{
VariationLogic
set hotspot
{
version
{
Visual Hero N Ragnorok Dwarf_deathA
replacetexture Hero N Ragnorok Dwarf/dark dwarf
}
}
}
}