Does any body know how to customize the preexisting
brg files using 3ds max.
I know the basics in doing this but at the very first step when I try to use the script file brg_import.ms
(After importing the 3ds file) , I get an error :
'Unknown propert "verts" in trimesh '
The brg_export.ms can be successfully used only after the
import file successfully works on the 3ds file.
Any help would be appreciated..