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Modding and Scripting
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Age of Mythology Heaven » Forums » Modding and Scripting » Question about editing the language.dll
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Topic Subject:Question about editing the language.dll
Argalius
Mortal
posted 15 March 2004 10:56 AM EDT (US)         
I've edited the language.dll with a program called Resource Hacker. Everything was fine I saved it, but when I loaded it again it hadn't saved any of my changes, how is this possible, I saved it as a .dll file but no changes I had made were in it.

|| argalius.elpea.net
|| Cherub at AoE3H
|| In honor of FlipBizcut
|| Mod: The Age of Crusades
AuthorReplies:
reyk
Mortal
posted 15 March 2004 02:53 PM EDT (US)     1 / 4       
Each STRINGTABLE page, You have edited, must be saved with "Compiled Script". When You have finished editing the whole *.dll, save the file as (for example) LANGUAGE2.DLL. The program will NOT save automatically as the same file You had opened, You must write in the save-as name.
Argalius
Mortal
posted 16 March 2004 03:32 AM EDT (US)     2 / 4       
Ok, well the changes seem to be made, but when I go ingame the names of the units don't appear. I've changed the displaynameid into the right numbers, but the name doesn't show up. :S

|| argalius.elpea.net
|| Cherub at AoE3H
|| In honor of FlipBizcut
|| Mod: The Age of Crusades
reyk
Mortal
posted 16 March 2004 11:09 AM EDT (US)     3 / 4       
Either you change the string no. text in the language.dll OR the displaynameid no. (if You have created a new string no.).
PS.: TT use the xpacklanguage.dll, the language.dll is only for AoM (vanilla)

[This message has been edited by reyk (edited 03-16-2004 @ 11:15 AM).]

Argalius
Mortal
posted 16 March 2004 11:48 AM EDT (US)     4 / 4       
Of course, that's it, damn I'm so stupid.

|| argalius.elpea.net
|| Cherub at AoE3H
|| In honor of FlipBizcut
|| Mod: The Age of Crusades
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