nope "oracle" does not work either...
int OracleID=rmCreateObjectDef("Oracle");
rmAddObjectDefItem(OracleID, "Oracle", 1, 0.0);
rmAddObjectDefConstraint(OracleID, edgeConstraint);
rmAddObjectDefConstraint(OracleID, mediumAvoidSettlement);
rmAddObjectDefConstraint(OracleID, playerConstraint);
rmAddObjectDefConstraint(OracleID, avoidStartingUnits);
rmAddObjectDefConstraint(OracleID, mediumCliffConstraint);
if(rmGetPlayerCulture(i) == cCultureAtlantean)
{
rmPlaceObjectDefInArea(VillagerAtlanteanID, i, mapID, 1);
rmPlaceObjectDefInArea(OracleID, i, mapID, 3);
}
this has got to be simply syntax right?
What they released the expansion without enumerating Atlantean objects?
???
Go, stranger, and to the Spartans tell
That here, obedient to their laws, we fell.