Your anim should look like this
(assuming I'm changing the texture on a a gastraphetes' Idle animation)
anim Idle
{
SetSelector
{
set hotspot
{
version
{
Visual Archer G Crossbowman_IdleA
}
}
}
}
add:
replacetexture archer g crossbowman/YOUR TEXTURE NAME
&
replacetexture archer g crossbowman head/YOUR HEAD TEXTURE NAME
under the "Visual Archer G Crossbowman_IdleA" line so it looks like this:
anim Idle
{
SetSelector
{
set hotspot
{
version
{
Visual Archer G Crossbowman_IdleA
replacetexture archer g crossbowman/YOUR TEXTURE NAME
replacetexture archer g crossbowman head/YOUR HEAD TEXTURE NAME
}
}
}
}
some models like Kastor, Amanra etc don't require a head texture
[This message has been edited by Ankhareon (edited 12-02-2004 @ 02:01 PM).]