//========================================================== ====================
// mummy_anim.txt
//========================================================== ====================
//========================================================== ====================
define eclipseSFX
{
SetSelector
{
TechLogic none/Eclipse Active
set hotspot
{
version
{
Visualnone jimmy
}
}
set hotspot
{
version
{
Visualparticle SFX A Eclipse Unit effect
}
}
}
}
//========================================================== ====================
define egyptbirthSFX
{
set hotspot
{
version
{
VisualParticle SFX E Myth Unit Birth Effect
}
}
}
//========================================================== ====================
define fliesbreath
{
set hotspot
{
version
{
Visualparticle Special E Mummy Flies Breath
}
}
}
//========================================================== ====================
define flies
{
set hotspot
{
version
{
Visualparticle Special E Mummy Flies
}
}
}
//========================================================== ====================
define smoke
{
set hotspot
{
version
{
Visualparticle Special E Mummy Flies Smoke
}
}
}
//========================================================== ====================
anim Birth
{
SetSelector
{
set hotspot
{
version
{
Visual Special E Mummy_BirthA
Connect ATTACHPOINT flies hotspot
Connect ATTACHPOINT smoke hotspot
connect HOTSPOT egyptbirthSFX hotspot
connect hotspot eclipseSFX hotspot
ReplaceTexture special e mummy map/Ancestor of Atlantis
ReplaceTexture special e mummy flies breath/Ancestor of Atlantis flies breath
ReplaceTexture special e mummy flies/Ancestor of Atlantis flies
}
}
}
}
//========================================================== ====================
anim Idle
{
SetSelector
{
set hotspot
{
version
{
Visual Special E Mummy_IdleA
Connect ATTACHPOINT flies hotspot
Connect ATTACHPOINT smoke hotspot
connect hotspot eclipseSFX hotspot
ReplaceTexture special e mummy map/Ancestor of Atlantis
ReplaceTexture special e mummy flies breath/Ancestor of Atlantis flies breath
ReplaceTexture special e mummy flies/Ancestor of Atlantis flies
}
}
}
}
//========================================================== ====================
anim Bored
{
SetSelector
{
set hotspot
{
version
{
Visual Special E Mummy_BoredA
Connect ATTACHPOINT flies hotspot
ReplaceTexture special e mummy map/Ancestor of Atlantis
ReplaceTexture special e mummy flies breath/Ancestor of Atlantis flies breath
ReplaceTexture special e mummy flies/Ancestor of Atlantis flies
Connect ATTACHPOINT smoke hotspot
connect hotspot eclipseSFX hotspot
}
}
}
}
//========================================================== ====================
anim rangedattack
{
SetSelector
{
set hotspot
{
version
{
Visual Special E Mummy_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag Attack 0.47 true
tag GenericSound 0.40 true
//-- end auto generated section
Connect ATTACHPOINT flies hotspot
ReplaceTexture special e mummy flies breath/Ancestor of Atlantis flies breath
ReplaceTexture special e mummy flies/Ancestor of Atlantis flies
Connect ATTACHPOINT smoke hotspot
connect hotspot eclipseSFX hotspot
ReplaceTexture special e mummy map/Ancestor of Atlantis
}
version
{
Visual Special E Mummy_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag Attack 0.47 true
tag GenericSound 0.40 true
//-- end auto generated section
Connect ATTACHPOINT flies hotspot
ReplaceTexture special e mummy flies breath/Ancestor of Atlantis flies breath
ReplaceTexture special e mummy flies/Ancestor of Atlantis flies
ReplaceTexture special e mummy map/Ancestor of Atlantis
Connect ATTACHPOINT smoke hotspot
connect hotspot eclipseSFX hotspot
}
}
}
}
//========================================================== ====================
anim Death
{
SetSelector
{
set hotspot
{
version
{
Visual Special E Mummy_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag SpecificSoundSet 0.67 false HeavyFall checkVisible
//-- end auto generated section
connect hotspot eclipseSFX hotspot
ReplaceTexture special e mummy flies breath/Ancestor of Atlantis flies breath
ReplaceTexture special e mummy flies/Ancestor of Atlantis flies
ReplaceTexture special e mummy map/Ancestor of Atlantis
}
}
}
}
//========================================================== ====================
anim Walk
{
SetSelector
{
set hotspot
{
version
{
Visual Special E Mummy_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag FootstepLeft 0.30 true
tag FootstepRight 0.80 true
//-- end auto generated section
Connect ATTACHPOINT flies hotspot
ReplaceTexture special e mummy map/Ancestor of Atlantis
Connect ATTACHPOINT smoke hotspot
ReplaceTexture special e mummy flies breath/Ancestor of Atlantis flies breath
ReplaceTexture special e mummy flies/Ancestor of Atlantis flies
connect hotspot eclipseSFX hotspot
}
}
}
}
//========================================================== ====================
anim Convert
{
SetSelector
{
set hotspot
{
version
{
Visual Special E Mummy_chargeattackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag Attack 0.60 true
tag SpecificSoundSet 0.00 false MummyCharge checkVisible
//-- end auto generated section
length 4.0
Connect ATTACHPOINT flies hotspot
ReplaceTexture special e mummy flies breath/Ancestor of Atlantis flies breath
ReplaceTexture special e mummy flies/Ancestor of Atlantis flies
ReplaceTexture special e mummy map/Ancestor of Atlantis
Connect ATTACHPOINT smoke hotspot
Connect TOPOFHEAD fliesbreath hotspot
connect hotspot eclipseSFX hotspot
}
}
}
}
//========================================================== ====================
anim Flail
{
SetSelector
{
set hotspot
{
version
{
Visual Special E Mummy_FlailA
Connect ATTACHPOINT flies hotspot
ReplaceTexture special e mummy flies breath/Ancestor of Atlantis flies breath
ReplaceTexture special e mummy flies/Ancestor of Atlantis flies
ReplaceTexture special e mummy map/Ancestor of Atlantis
Connect ATTACHPOINT smoke hotspot
connect hotspot eclipseSFX hotspot
}
}
}
}
Thank you beforehand