Hi guys, I was just wondering if any of you have successfully managed to get the skeleton warrior, created by FlipBizzcut, to be trainable in-game, i've tried everything i can thing of; adding it to the temple's protox text so it's icon is at the top right of the temple's build list, top row (0) far right corner (column 6), i've added it to the tech treex so it's trained in the mythic age under Osiris, i altered the protox stats so it would be trainable, added in resource costs, allowed age data, and button position coordinates, but when i try it in-game and get to osiris in the mythic age, the area in the temple's build list (where the skeleton warrior is suposed to be) is empty, i used his hive spiders mod as a guide to add this to the techtreex and the temple in the protox file, i've tried adding it in the form of a modified ancestors GP, so when i cast the GP, it created the skeleton warrior instead of minions, but when i did that, it completely screwed up my other GPs, meaning that every other civ and age/god i played, their GPs were replaced by the modded ancestors, so i removed it, i really need your help on this because i'm run out of ideas on how to get it to work. One thing that puzzles me is; the train row and column co-ordinates for myth units and the button positions for those MUs are different; for example the Mummy's train row co-ordinates are train column 4, page 1, row 0 (column 0 is the preist), but it's button position co-ordinates are column 2, row 0, completely different from its temple build list entry. Could someone please help me get this rigt, i've got no idea how to get the skeleton warrior to work as a trainable unit.
Thanks.
[This message has been edited by The_Assimilator (edited 08-08-2005 @ 06:18 PM).]