I should indicate now that, in fact, my actual modelling skills aren't that bad. It's transferring the models from GMAX to AOM that I run into trouble. Basically, I've finished the idle animation of said unit using the model attach technique described by AoMPlay-- er, Grün in another thread; attaching a number of models together, combining the textures into one, and modifying the UVW map. And it turned out quite nicely in GMAX.
The problem arises when trying to export it; I keep getting error messages. Using the old export script, I get: Does anyone here have a solution, real of theoretical? I have a feeling it might have something to do with the textures, but I don't know what specifically. Any help would be most appreciated.-- Runtime error: Mesh TVertex index out of range: 345
Using the new script I get:-- Unable to convert: undefined to type: Integer
Now, when I delete the Unwrap UVW, I
KING JARED
Aw, hell, I dunno, she had some tig-ole-bitties, d'int she?
big.vitt@gmail.com