I recently began chatting with Mike Kidd over at ES regarding improvements for AI and RMS developers when developing scripts for Age of Empires III. Since quite a few AI developers exist here I thought I would also post this in the AOM forums:
He had this to say:
Quote:
One thing you could do that would help me is to list what developer-type features were available in AoM and Titans to aid AI scripting. I honestly can't remember what debug type stuff we turned on. Everything's a security risk for hackers, but we want to make scripting practical for 3rd parties.
I have already sent a response with the following requests:
Compile scripts from outside game (using command line), this may not be possible because certain aspects dynamically change but syntax compiling would be nice.
Breakpoint and stepthrough, step into, step over etc.
Much better documentation (not one line stuff, because it puts new people off)
A cleanup of the documentation to remove redundant and obselete functions and constants
Maybe some tutorials (for beginners) so that more people will script.
Sample scripts for key areas of the a scenario e.g. military, economy etc.But I thought I should start a thread so that other developers can have a say. I have also told Mike about this thread so he can observe and give feedback.
Go here to post some comments (please don't post here because the ES guys are not looking at this thread): http://aoe3.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=1,23162,0,10[This message has been edited by kingers (edited 08-25-2005 @ 04:24 AM).]