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Modding and Scripting
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Age of Mythology Heaven » Forums » Modding and Scripting » Increasing Maximum Population
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Topic Subject:Increasing Maximum Population
lo2ol
Mortal
posted 03 October 2006 01:51 PM EDT (US)         
I would really like to know how i can edit something in AOM
to increase the maximum population Limit

Plz Help

AuthorReplies:
jml
Mortal
posted 03 October 2006 02:34 PM EDT (US)     1 / 8       
@ lo2ol

Don't think it's easily possible, too complicated for me anyway, like forget it. Just place as many units as you want within the editor by the time you create your scenario. And you could always have triggers changing cinematic blocs into units later, whenever you want.
You should post this kind of questions here.

lo2ol
Mortal
posted 03 October 2006 04:16 PM EDT (US)     2 / 8       
I need an answer plz on how to do this
MagmaLord
Mortal
(id: darkdude)
posted 03 October 2006 05:06 PM EDT (US)     3 / 8       
Isn't it in "Scenario Settings" in the editor? That way you can change the maximum to above 300 pop.

Magnum Pi
Mortal
posted 03 October 2006 05:42 PM EDT (US)     4 / 8       
I'm pretty sure the limit is still 300, even if you set it to higher than that. Besides we generally want to avoid doing something with the editor, because that means it would require a custom scenario to impliment.

I haven't acually found the file that stores the 300 pop cap max, it might be one of those things that's hard-coded in the executable.

CodeLabMaster
Mortal
posted 03 October 2006 06:29 PM EDT (US)     5 / 8       
Hmm, I wonder if anyone remembers me...

Population Max is (from what I've noted) hard coded into the executable; however, with the proper tools, it shouldn't be too hard to edit. Remember that constants like that are usually coded into a constant at the top of the program for editing and testing purposes instead of in the if/while/for statements that deal with the problem.

That means that you can probably find the variable and change it pretty easily.

EDIT: But remember, this means the average AOMer would probably not play your game because in order to do so they would have to alter their game.


"War does not determine who is right, only who is left." - Bertrand Russell
"Things are more like they are now than they ever were before."
- Dwight D. Eisenhower

[This message has been edited by CodeLabMaster (edited 10-03-2006 @ 06:30 PM).]

Cheddar Chap
Mortal
(id: The Cheese Man)
posted 03 October 2006 07:27 PM EDT (US)     6 / 8       
wow it's lo2ol, jerk


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jml
Mortal
posted 04 October 2006 02:58 AM EDT (US)     7 / 8       
@ lo2ol

You got your answers.
Beside I found 300 limit already a way to high, and more than enough. Think of the lag! 300 units active at the same time and you've got no playable game no more.
Anyway, you cannot go over 300 through the " Scenario >>> Player Data " in the editor. Even if you write 666 there, it won't do any difference.

And remember as CodeLabMaster said, it wouldn't work easily for others.
So, now, the question is: do you really need it? I have a good machine and hate scenarii with more than 50 units at the same time.

lo2ol
Mortal
posted 04 October 2006 09:53 AM EDT (US)     8 / 8       
oK thanx guys
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