1) How can I make a terrain have sharp edges like the CityTileWaterPool terrains?
2) I've seen sets of three numbers almost everywhere in the terraintypes.xml file. I assume that this determines the color of the terrain on the Minimap. Am I correct, and if so, is it in HSV or RGB format?
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EDIT: Nevermind. After about an hour of experimenting, I figured it out myself. For the sake of anyone who runs into same problem as I did (And is smart enough to use the search engine) I will answer my own questions.
1)I found a file named "Blends.txt" (or something) in the "Textures.bar/terrains" file. In it it show how the terrains are blended and layered. I simply Copied what they did for the CityTileWaterPool terrains.
2)I was right, and they are in RGB format.
I've successfully solved my own problem, so go ahead and let this thread die. Or don't, I don't really care.
[This message has been edited by Candlemaster (edited 02-04-2007 @ 01:44 AM).]