This is the part of the anim build,its based on the egyptian villager:
anim Build
{
SetSelector
{
TargetLogic none/dig pile
SetSelector
{
VariationLogic
set hotspot
{
version
{
Visual Villager E male_BuildA
ReplaceTexture villager e male standard/nubian male standard
ReplaceTexture villager e male head/nubian male head
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag GenericSound 0.92 true
tag SpecificSoundSet 1.00 false Build checkVisible
//-- end auto generated section
connect RightHand hammer hotspot
}
}
set hotspot
{
version
{
Visual Villager E male_DigA
ReplaceTexture villager e male standard/nubian male standard
ReplaceTexture villager e male head/nubian male head
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag GenericSound 0.58 true
tag SpecificSoundSet 0.17 false GatherFarm checkVisible
//-- end auto generated section
connect ATTACHPOINT digdust hotspot
}
}
}
SetSelector
{
VariationLogic
set hotspot
{
version
{
Visual Villager E male_BuildA
ReplaceTexture villager e male standard/nubian male standard
ReplaceTexture villager e male head/nubian male head
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag GenericSound 0.92 true
tag SpecificSoundSet 1.00 false Build checkVisible
//-- end auto generated section
connect RightHand hammer hotspot
}
}
set hotspot
{
version
{
Visual Villager E male_DigA
ReplaceTexture villager e male standard/nubian male standard
ReplaceTexture villager e male head/nubian male head
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag GenericSound 0.58 true
tag SpecificSoundSet 0.17 false GatherFarm checkVisible
//-- end auto generated section
connect ATTACHPOINT digdust hotspot
}
}
}
}
}
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