very good Xerxes
Every unit has attachpoints these are points were you can attach different objects such as fire in the anim. (ex. righthand, topofhead, leftleg) You can add fire to the anim like this just copy and paste the bold part into the correct spot
//========================================================== ====================
// Atlantean TitanA_anim.txt
//========================================================== ====================
//========================================================== ====================
define firehuge
{
set hotspot
{
version
{
Visualparticle SFX A Generic Fire Huge
}
}
}//========================================================== ====================
define firehugebowl
{
set hotspot
{
version
{
Visualparticle SFX A Generic Fire Huge Bowl
}
}
}
Once you have that in at the top of the anim right beofere the idle you must now put the attachpoints in the idle
//========================================================== ====================
anim Idle
{
SetSelector
{
set hotspot
{
version
{
VisualGranny TitanXKronos_idleA
connect lefthand firehuge hotspot
connect righthand firehuge hotspot
connect leftforearm firehuge hotspot
connect rightforearm firehuge hotspot
connect lefthand firehugebowl hotspot
connect righthand firehugebowl hotspot
connect leftforearm firehugebowl hotspot
connect rightforearm firehugebowl hotspot
}
}
}
}Notice how the names of the what we are attaching line up with what we put in earlier firehuge and firehugebowl[This message has been edited by The God of Mods (edited 04-26-2007 @ 06:18 AM).]