Tortoise_74
Mortal
posted 01 August 2007 06:16 PM EDT (US)
Hi,
I've been wondering for some time whether it would be possible to improve on the esanta interface with a few
helper scripts activated by buttons. The first thing I was thinking of was a default scouting pattern. I can't figure out how to use any of the moveTo functions. Are they even legal in uimain.xml or are my efforts in vain?
How does XS script relate to the commands permitted in uimain.xml?
Is there a way to compile XS script modules and reference them as functions from uimain.xml? Is it worth trying to hack the .exe to make this possible (I'm a good ground-up programmer but have limited experience reverse engineering stuff).
Has anyone else worked on anything like this?
Regards,
Tortoise.
Tortoise_74
Mortal
posted 01 August 2007 09:46 PM
EDT (US)
2 / 3
Its not auto-playing just changing how you play. Granted, its a little unfair if one player has it and the other doesn't. It would just be nice to be able to focus more on the strategy and generalship side of things sometimes.
Yes, I know I'm probably playing the wrong game for that. But the question still stands. What can you legally put in uimain.xml?