I made a copy of the military barracks, but it wont train anything! It works, I added an anim and language file, and it works ingame, but the unit "Swordsman" doesnt show up. This is what I put down:
<unit id="801" name="SwordmanRoman">
<dbid>x</dbid>
<displaynameid>48975</displaynameid>
<footprint>Footprint Villager</footprint>
<icon>infantry x murmillo icons 32</icon>
<containedattack>0.0500</containedattack>
<initialhitpoints>30.0000</initialhitpoints>
<maxhitpoints>30.0000</maxhitpoints>
<los>9.0000</los>
<portraiticon>infantry x murmillo icons 64</portraiticon>
<obstructionradiusx>0.4900</obstructionradiusx>
<obstructionradiusz>0.4900</obstructionradiusz>
<soundvariant>Hack</soundvariant>
<ballisticsplashproto>Splash</ballisticsplashproto>
<ballisticbounceproto>Dust Medium</ballisticbounceproto>
Body
<maxvelocity>4.5000</maxvelocity>
<movementtype>land</movementtype>
<turnrate>14.0000</turnrate>
<unitaitype>HandCombative</unitaitype>
<populationcount>1</populationcount>
<trainpoints>5.0000</trainpoints>
<allowedage>2</allowedage>
<cost resourcetype="Food">35.0000</cost>
<cost resourcetype="Gold">15.0000</cost>
<bounty resourcetype="Favor">1.0800</bounty>
<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
<rollovertextid>22847</rollovertextid>
<rolloveruseagainstid>22850</rolloveruseagainstid>
<rollovercounterwithid>22851</rollovercounterwithid>
<rolloverupgradeatid>22852</rolloverupgradeatid>
<buttonpos row="0" column="0"></buttonpos>
<armor damagetype="Hack" percentflag="1">0.85</armor>
<armor damagetype="Pierce" percentflag="1">0.01</armor>
<armor damagetype="Crush" percentflag="1">0.99</armor>
<unittype>LogicalTypeValidTremorAttack</unittype>
<unittype>LogicalTypeVolcanoAttack</unittype>
<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
<unittype>LogicalTypeCanBeHealed</unittype>
<unittype>LogicalTypeAffectedByRestoration</unittype>
<unittype>LogicalTypeAffectedByVortex</unittype>
<unittype>LogicalTypeValidTraitorsTarget</unittype>
<unittype>LogicalTypeMilitaryUnitsAndBuildings</unittype>
<unittype>LogicalTypeParticipatesInBattlecries</unittype>
<unittype>LogicalTypeTornadoAttack</unittype>
<unittype>LogicalTypeScreamsOnSpiderPull</unittype>
<unittype>LogicalTypeSuperPredatorsAttack</unittype>
<unittype>LogicalTypeValidFlamingWeaponsTarget</unittype>
<unittype>LogicalTypeConvertsHerds</unittype>
<unittype>LogicalTypeMummyMinionTarget</unittype>
<unittype>LogicalTypeCanBeThrown</unittype>
<unittype>LogicalTypeValidBoltTarget</unittype>
<unittype>LogicalTypeFimbulWinterTCEvalType</unittype>
<unittype>LogicalTypeEarthquakeAttack</unittype>
<unittype>LogicalTypeFavoriteUnit</unittype>
<unittype>LogicalTypeValidSpyTarget</unittype>
<unittype>LogicalTypeValidShiftingSandsTarget</unittype>
<unittype>LogicalTypePredatorsAttack</unittype>
<unittype>LogicalTypeEscapesFrostOnTransform</unittype>
<unittype>LogicalTypeValidSpiderTarget</unittype>
<unittype>LogicalTypeNeededForVictory</unittype>
<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
<unittype>LogicalTypeValidFrostTarget</unittype>
<unittype>