Q: Say i have a cloak and i want to attach it to a figure model in the animation without editing the figure model and i already have a cloak model. in the animation i have tried attachpoints BackChest and BACKABDOMEN and the cloaks just seemingly levitated themselves and are above the characters head. What should i do?
Okay another question. say i have a building model and its fine it'll turn up in game but the textures are screwed. i have used ReplaceTexture function but that does nothing. What do I do?
[This message has been edited by Charging Taurus (edited 01-16-2008 @ 04:11 PM).]
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skystrider Mortal
posted 14 January 2008 06:00 PM
EDT (US)
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If you know how to model, you can try modeling the cloak model so that it is further down. I would suggest doing it in parts (i.e. lower the bottom of the cloak first, then the top) with the objective of making it so that when you attach the cloak model to the figure, it attaches right. I'm not sure if that made sense. I'm not exactly lucid right now.