Hey, everyone. =D Recently, I've tried importing the Caladria and Hoplite "idlea" models into both Blender and GMAX, but both have, for various reasons, failed. Since I'm using Ykkrosh's GMAX scripts and Dnas's Blender scripts, the most-likely root of the problem, it seems to me, is that these models contain more than one material, but if so there would have to be an alternate way of editing them. I've listed the problems as observed and reported from each program below, with appropriate screen-captures as annotated:
Hoplite Idle Model
Blender: seems to import properly, but no mesh is visible and the program will not allow me to merge frames with the BRG file with the error "No objects named Frame" (1.1)
GMAX: gives the message "Improper file format" (1.2)
Caladria Idle Model
Blender: import screen reports an error, prompting me to check the console, (1.3) which states as its last line: "struct.error: bad char in struct format" (1.4)
GMAX: program locks up, using as much CPU as possible while not loading the model for, thus far, several hours (1.5)
1.1
1.2
1.3
1.4
1.5
I'm working on the textures for the modified Caladria at the moment, and need the completed visuals of the unit before applying for voice-acted unit taunts, so I won't be able to make that much more progress on the unit today without the models. Any solutions or suggestions would be immensely appreciated. Thank you so much for looking in to this problem and possibly even posting a solution! =D
I'm working on the textures for the modified Caladria at the moment, and need the completed visuals of the unit before applying for voice-acted unit taunts, so I won't be able to make that much more progress on the unit today without the models. Any solutions or suggestions would be immensely appreciated. Thank you so much for looking in to this problem and possibly even posting a solution! =D
[This message has been edited by Found Missing (edited 03-31-2008 @ 01:18 PM).]