There's a file in the data2.bar wich called protoanimextents.dat
if u open it u'll see this list:
None
Attack
Idle
Bored
Build
Carry
Death
Decay
GatherChop
GatherFarm
GatherHunt
GatherMine
RangedAttack
Run
Talk
Walk
PivotRight
PivotLeft
Birth
Charging
Dormant
WalkAttack
CastAttack
Pray
Flail
Cinematic
Gore
JumpTakeoff
JumpFly
JumpLand
Pickup
Throw
Kill
Empower
LeftAttack
RightAttack
BehindAttack
Convert
RangedWalkAttack
WhirlwindAttack
FreezeAttack
Opened
Closed
Opening
Closing
GatherBush
Eat
TeleportIn
TeleportOut
GatherFish
Heal
Recover
MaxLOS
and after that a lot of incomprehensible characters and after that all the proto names of the orginal game with a lot of white space.
the above list are all the events u can us in ur anim of a mod. most modders know that there is a jumpfly, but not that there is a jumptakeoff and a jumpland.
I only don't how to activate some of them.
like the walk attack, it sounds very cool, but soldiers with that anim event just stop walking if they fight.
I think the teleport In/Out will do, but I haven't test it.
and if someone can figure out why all that names are over there, it would be a pleasure.u help all the modders,
I think...
an other thing I discoverd is that there is a boredB animantion of the hypaspist wich is not used in the game(only boredA)I'm not gonna say what it does. just check it out!
>> www.EmjeR.com <<
Mods - EmjeR's eyecandy pack :: Improved Greeks look :: Ghengis Khan - Mods
Programs - BCTool Attachpoint Editor :: BCTool :: Words - Programs
Games - 0 AD :: Stronhold 2 :: BfME 2 - Games
!! Proud member of WildFire Games !!
if u open it u'll see this list:
None
Attack
Idle
Bored
Build
Carry
Death
Decay
GatherChop
GatherFarm
GatherHunt
GatherMine
RangedAttack
Run
Talk
Walk
PivotRight
PivotLeft
Birth
Charging
Dormant
WalkAttack
CastAttack
Pray
Flail
Cinematic
Gore
JumpTakeoff
JumpFly
JumpLand
Pickup
Throw
Kill
Empower
LeftAttack
RightAttack
BehindAttack
Convert
RangedWalkAttack
WhirlwindAttack
FreezeAttack
Opened
Closed
Opening
Closing
GatherBush
Eat
TeleportIn
TeleportOut
GatherFish
Heal
Recover
MaxLOS
and after that a lot of incomprehensible characters and after that all the proto names of the orginal game with a lot of white space.
the above list are all the events u can us in ur anim of a mod. most modders know that there is a jumpfly, but not that there is a jumptakeoff and a jumpland.
I only don't how to activate some of them.
like the walk attack, it sounds very cool, but soldiers with that anim event just stop walking if they fight.
I think the teleport In/Out will do, but I haven't test it.
and if someone can figure out why all that names are over there, it would be a pleasure.u help all the modders,
I think...
an other thing I discoverd is that there is a boredB animantion of the hypaspist wich is not used in the game(only boredA)I'm not gonna say what it does. just check it out!
Mods - EmjeR's eyecandy pack :: Improved Greeks look :: Ghengis Khan - Mods
Programs - BCTool Attachpoint Editor :: BCTool :: Words - Programs
Games - 0 AD :: Stronhold 2 :: BfME 2 - Games
!! Proud member of WildFire Games !!