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AI, RMS Scripting, and Modding
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Age of Mythology Heaven » Forums » AI, RMS Scripting, and Modding » Got a Question? Ask it Here!
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Topic Subject:Got a Question? Ask it Here!
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buppy
Mortal
(id: pubby8)
posted 21 January 2011 01:55 PM EDT (US)         
Post all modding/rms/ai questions in this thread.

Visit Programs and Tutorials for Modding/RMS/AI or the Modding Library for helpful resources.

FAQ:

  •  I get an error that says "Initialization Failed" when I start my game after installing a mod. What do I do?
    This error is almost always caused by an improperly installed mod. Sometimes it's something else. Undo what you did and try again. If you're still having trouble, outline what you did here and we can help.

  •  How can I easily view and edit the xpacklanguage.dll file?
    Download Resource Hacker, you can find it in one of the links above.

  •  Is there a way to stop the player color from showing up in a texture?
    Cover the white bits in the bottom half of the texture file with black. That should solve it.

  •  Is there anywhere I can find a list of all the possible VisualParticles for the anim files? ie. HeroGlow, Kronos Smoke, etc.
    Visual Particles are stored in the Models bar files. Extract, and sort by type. They are the .PRTs.
    These are code that run a series of .tga files (9-12 played in cycles) and can be varied by replacing the images through a hex edit of the .prt.
    Somewhere in the code are things like size/speed etc. but it's inconsistent. Just pick a .prt that is about the size you want and create the .tga files. They work like 12/4/0/5 bitmaps using grey-scale for transparency.

  •  How do you change the music? ie. add your own music to the game so you can play it while listening to your favorite music?
    With this.

  •  How can I make my own campaigns?
    Use this.

  •  How can I change the names of the ai?
    See here.

  •  How do I add multiple mods so they don't overwrite eachother?
    This will teach you how to edit your protox and add mods on top of eachother.

  •  How can I make my own BAR files?
    Download this.

  •  Where is the main game folder for the Steam version of AoM?
    Program Files (x86)\Steam\steamapps\common\Age of Mythology.

    Some tags from the aomx.exe:
    Hit Grunt Select MaxLOS Recover GatherFish TeleportOut TeleportIn GatherBush Closing Opening Closed Opened RangedWalkAttack BehindAttack RightAttack LeftAttack Kill JumpLand JumpFly JumpTakeoff Flail Pray CastAttack WalkAttack Charging PivotLeft PivotRight Walk Talk Run GatherMine GatherHunt GatherFarm GatherChop Carry AutoLOS Unbuild HeroDeath TownBell BuckAttack Teleport CorpseDecay Boost Eat Explore LightningAttack Gate Swallow GetOnMover AutoMover Guard Trade ConvertAttack FreezeAttack Eject ChargedRangedAttack WhirlwindAttack Dropoff Gore Throw AutoGather Empower Use Regenerate Unused2 DiveBomb Pickup JumpMove Guide Attach Unused1 JumpAttack Light Lightning Thrown MoveAttack GatherPoint Dormant Freeze AreaAttack Birth AutoConvert Enter Wander Unused0 Work OverrideAnimation Train Research Repair RangedAttack MoveByGroup Move Idle Hunting Heal HandAttack Gather Decay Death Convert Build Bored LokiHero

    A useful guide:
    https://steamcommunity.com/sharedfiles/filedetails/?id=257883223

    The ultimate modeling guide:
    http://aom.heavengames.com/downloads/showfile.php?fileid=11367

    [This message has been edited by TAG (edited 03-01-2018 @ 08:10 AM).]

  • AuthorReplies:
    hoodedwarbler12
    Mortal
    posted 21 January 2011 06:32 PM EDT (US)     1 / 1311       
    How do you add a texture while in gmax? I can't seem to find the import_gmax and export_gmax that is in the tutorials.
    scragins
    Heretic of December
    posted 21 January 2011 10:58 PM EDT (US)     2 / 1311       
    GJ pubby i don't ever really have questions about modding since i dont do i but good jo making a new thread.
    Anstar10
    Mortal
    posted 22 January 2011 08:23 PM EDT (US)     3 / 1311       
    Whats the name of kastor adult's anim?

    ~~~~~~ My Work | | | | Mods ~~~~~~~~
    ~~~~~~~~~ | | | | Scenarios ~~~
    ~~~~~~~~~~~~~~~~ | | | | ~~~~~~~~~~~~~~~~
    ~~~~~~~~~ Analysis | | | | Also my Website ~~~~
    ~~~~~~~~~~ | | | | ~~~~~~~~~~
    ᵇʸ ᵉᵘʳᵒᵗᵒᵒˡ | | | | ᵇʸ ᵉᵘʳᵒᵗᵒᵒˡ
    Eurotool
    Hero
    posted 22 January 2011 09:10 PM EDT (US)     4 / 1311       
    It's "KastorAd_talk1sec"

    ▬▬▬▬▬▬
    Anstar10
    Mortal
    posted 22 January 2011 09:36 PM EDT (US)     5 / 1311       
    anim.txt Euro not his animation paths.

    ~~~~~~ My Work | | | | Mods ~~~~~~~~
    ~~~~~~~~~ | | | | Scenarios ~~~
    ~~~~~~~~~~~~~~~~ | | | | ~~~~~~~~~~~~~~~~
    ~~~~~~~~~ Analysis | | | | Also my Website ~~~~
    ~~~~~~~~~~ | | | | ~~~~~~~~~~
    ᵇʸ ᵉᵘʳᵒᵗᵒᵒˡ | | | | ᵇʸ ᵉᵘʳᵒᵗᵒᵒˡ
    Zaphragor
    Mortal
    (id: Coca_Cola93)
    posted 23 January 2011 04:05 AM EDT (US)     6 / 1311       
    It's kastor adult_anim. You didn't find that?

    Uruk-Hai, Skeleton Warriors, Green horde, Khorne Berserker, Dwarfs
    Attention!>Wrong english grammar are special effects and wanted from my keyboard<Attention!

    The more there is to hide, the more there's to uncover.
    So welcome to the other side.
    This trip here is hell...
    Anstar10
    Mortal
    posted 23 January 2011 04:59 AM EDT (US)     7 / 1311       
    not there theres kastorstaff anim and kastor anim wait I probably deleted when I modded it ages ago Thanks anyway

    ~~~~~~ My Work | | | | Mods ~~~~~~~~
    ~~~~~~~~~ | | | | Scenarios ~~~
    ~~~~~~~~~~~~~~~~ | | | | ~~~~~~~~~~~~~~~~
    ~~~~~~~~~ Analysis | | | | Also my Website ~~~~
    ~~~~~~~~~~ | | | | ~~~~~~~~~~
    ᵇʸ ᵉᵘʳᵒᵗᵒᵒˡ | | | | ᵇʸ ᵉᵘʳᵒᵗᵒᵒˡ
    Zaphragor
    Mortal
    (id: Coca_Cola93)
    posted 23 January 2011 05:53 AM EDT (US)     8 / 1311       
    lol

    Uruk-Hai, Skeleton Warriors, Green horde, Khorne Berserker, Dwarfs
    Attention!>Wrong english grammar are special effects and wanted from my keyboard<Attention!

    The more there is to hide, the more there's to uncover.
    So welcome to the other side.
    This trip here is hell...
    hoodedwarbler12
    Mortal
    posted 23 January 2011 05:40 PM EDT (US)     9 / 1311       
    Where can I find a guide on how to edit the xpacklanguage.dll file?
    Eurotool
    Hero
    posted 23 January 2011 07:24 PM EDT (US)     10 / 1311       
    Well when opening it with the notepad, we can see the text, but it's really bizarre, every character is separated by a space...

    I don't know if editing it like this would be a great idea, and also it would be very complicated if the game works even after we have modified it.

    Well try to search for an extractor that can make it lisible and modifyable, I think I already heard of some people that have changed it for another language.

    ▬▬▬▬▬▬
    hoodedwarbler12
    Mortal
    posted 23 January 2011 08:30 PM EDT (US)     11 / 1311       
    Well, some people have edited it, because you have to to remove the *** before new units.
    L33TSkillz
    Mortal
    posted 24 January 2011 12:24 PM EDT (US)     12 / 1311       
    I use resource hacker, it's a nice program that makes it much easier to edit that.

    [This message has been edited by L33TSkillz (edited 01-24-2011 @ 12:36 PM).]

    hoodedwarbler12
    Mortal
    posted 24 January 2011 08:39 PM EDT (US)     13 / 1311       
    I have resource hacker, but what I don't know is how to use it to add units without a ***.
    Ranfeld
    Mortal
    posted 25 January 2011 11:39 AM EDT (US)     14 / 1311       
    Does anyone know how to export 3ds models from GMAX?
    hoodedwarbler12
    Mortal
    posted 25 January 2011 05:32 PM EDT (US)     15 / 1311       
    Use the Gmax Exporter in the Utility Programs section from the downloads. Now can anyone tell me how to remove the ***?

    Wait, never mind. I experimented until I found out how to remove the ***. It was surprisingly easy.

    [This message has been edited by hoodedwarbler12 (edited 01-25-2011 @ 06:57 PM).]

    Ranfeld
    Mortal
    posted 26 January 2011 00:38 AM EDT (US)     16 / 1311       
    No my question was how to convert to 3DS, so that I can import models from GMAX into blender.
    CxMaster
    Mortal
    posted 26 January 2011 04:24 AM EDT (US)     17 / 1311       
    where is the database info? (couter withm use against that part)
    hoodedwarbler12
    Mortal
    posted 26 January 2011 04:49 PM EDT (US)     18 / 1311       
    You mean the proto?

    Ben42
    Mortal
    posted 05 February 2011 12:33 PM EDT (US)     19 / 1311       
    how do you enlarge the whole model of a unit, not just "k" in editor.
    Anstar10
    Mortal
    posted 05 February 2011 05:26 PM EDT (US)     20 / 1311       
    Pretty sure editing the model will help but I think in the protox theres a scale command :/

    ~~~~~~ My Work | | | | Mods ~~~~~~~~
    ~~~~~~~~~ | | | | Scenarios ~~~
    ~~~~~~~~~~~~~~~~ | | | | ~~~~~~~~~~~~~~~~
    ~~~~~~~~~ Analysis | | | | Also my Website ~~~~
    ~~~~~~~~~~ | | | | ~~~~~~~~~~
    ᵇʸ ᵉᵘʳᵒᵗᵒᵒˡ | | | | ᵇʸ ᵉᵘʳᵒᵗᵒᵒˡ
    tichyfurball
    Mortal
    posted 06 February 2011 00:33 AM EDT (US)     21 / 1311       
    Is there a way to stop the player color from showing up? I'm trying to re-texture Atalanta and the skirt keeps coming up with a player color, instead of what I put in the texture file...
    Myles_Kennedy
    Mortal
    (id: Jack D P)
    posted 06 February 2011 01:55 AM EDT (US)     22 / 1311       
    Cover the white bits in the bottom half of the texture with black. Should fix everything.

    "I even heard rumors of a return of the SST (hint, hint..)" - Elrich

    You heard it folks... Spam him until he makes a new SST thread!
    Son_of_the_King
    Mortal
    posted 06 February 2011 01:57 AM EDT (US)     23 / 1311       
    Is there a way to stop the player color from showing up? I'm trying to re-texture Atalanta and the skirt keeps coming up with a player color, instead of what I put in the texture file...
    The bottom half of the texture (the black and white part) is the alpha channel, which determines where player colour shows up. It corresponds to the top half of the image, with white parts being displayed with player colour and black areas showing the texture you drew.

    tl;dr, you need to make the bottom half of the texture (the black and white bit) totally black.

    Exilian Patrician
    | SotK |

    Valour is the contempt of death and pain. - Tacitus
    hoodedwarbler12
    Mortal
    posted 06 February 2011 12:57 PM EDT (US)     24 / 1311       
    Is there anywhere I can find a list of all the possible VisualParticles for the anim files? You know, like HeroGlow, Kronos Smoke, etc.?

    Ranfeld
    Mortal
    posted 06 February 2011 01:43 PM EDT (US)     25 / 1311       
    Does anyone know how to edit the actual aom application? I have opened it on Notepad++ but it just looks like nonsense.
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