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Modding and Scripting
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Age of Mythology Heaven » Forums » Modding and Scripting » Got a Question? Ask it Here!
Topic Subject:Got a Question? Ask it Here!
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(id: pubby8)
posted 21 January 2011 01:55 PM EDT (US)         
Post all modding/rms/ai questions in this thread.

Visit Programs and Tutorials for Modding/RMS/AI or the Modding Library for helpful resources.


  •  I get an error that says "Initialization Failed" when I start my game after installing a mod. What do I do?
    This error is almost always caused by an improperly installed mod. Sometimes it's something else. Undo what you did and try again. If you're still having trouble, outline what you did here and we can help.

  •  How can I easily view and edit the xpacklanguage.dll file?
    Download Resource Hacker, you can find it in one of the links above.

  •  Is there a way to stop the player color from showing up in a texture?
    Cover the white bits in the bottom half of the texture file with black. That should solve it.

  •  Is there anywhere I can find a list of all the possible VisualParticles for the anim files? ie. HeroGlow, Kronos Smoke, etc.
    Visual Particles are stored in the Models bar files. Extract, and sort by type. They are the .PRTs.
    These are code that run a series of .tga files (9-12 played in cycles) and can be varied by replacing the images through a hex edit of the .prt.
    Somewhere in the code are things like size/speed etc. but it's inconsistent. Just pick a .prt that is about the size you want and create the .tga files. They work like 12/4/0/5 bitmaps using grey-scale for transparency.

  •  How do you change the music? ie. add your own music to the game so you can play it while listening to your favorite music?
    With this.

  •  How can I make my own campaigns?
    Use this.

  •  How can I change the names of the ai?
    See here.

  •  How do I add multiple mods so they don't overwrite eachother?
    This will teach you how to edit your protox and add mods on top of eachother.

  •  How can I make my own BAR files?
    Download this.

  •  Where is the main game folder for the Steam version of AoM?
    Program Files (x86)\Steam\steamapps\common\Age of Mythology.

    Some tags from the aomx.exe:
    Hit Grunt Select MaxLOS Recover GatherFish TeleportOut TeleportIn GatherBush Closing Opening Closed Opened RangedWalkAttack BehindAttack RightAttack LeftAttack Kill JumpLand JumpFly JumpTakeoff Flail Pray CastAttack WalkAttack Charging PivotLeft PivotRight Walk Talk Run GatherMine GatherHunt GatherFarm GatherChop Carry AutoLOS Unbuild HeroDeath TownBell BuckAttack Teleport CorpseDecay Boost Eat Explore LightningAttack Gate Swallow GetOnMover AutoMover Guard Trade ConvertAttack FreezeAttack Eject ChargedRangedAttack WhirlwindAttack Dropoff Gore Throw AutoGather Empower Use Regenerate Unused2 DiveBomb Pickup JumpMove Guide Attach Unused1 JumpAttack Light Lightning Thrown MoveAttack GatherPoint Dormant Freeze AreaAttack Birth AutoConvert Enter Wander Unused0 Work OverrideAnimation Train Research Repair RangedAttack MoveByGroup Move Idle Hunting Heal HandAttack Gather Decay Death Convert Build Bored LokiHero

    A useful guide:

    The ultimate modeling guide:

    [This message has been edited by TAG (edited 03-01-2018 @ 08:10 AM).]

  • AuthorReplies:
    posted 23 March 2019 03:01 PM EDT (US)     1326 / 1333       
    Some of my maps CRASHES...
    I put some units to the game from some Pro-modder guys' pack..
    And I created 2 "new" unit (copying the base units)
    maybe this is why some half-year-old map CRASH ?!!

    Please ... help..
    posted 18 April 2019 07:20 PM EDT (US)     1327 / 1333       
    2 Petitomi: Try Steam commmunity. There are a couple of original guides and certainly more active members than over heres. But I won't be surprised if you've already tried and they weren't able to help you. AoM is an old game and AoM:EE is effectively abandonware. You're mostly on my own, my friend.

    Abount this crashing map: make sure that you changed IDs of the units you copied, so that your "new" units' IDs are unique. If a map tries to load with a unit with overlapping (non-unique) ID it would crash indeed.

    2 Barnabas Riley: There could be a Tech involved.

    [This message has been edited by ENDrain (edited 04-19-2019 @ 09:23 AM).]

    posted 29 April 2019 00:40 AM EDT (US)     1328 / 1333       
    I'm trying to get my Athena unit to attack other units, but it isn't working. I have tried editing her anim file, as well as the proto file, the attack command doesn't even show for her, and despite setting her as aggressive, is constantly running away from attackers.

    If someone could help me that would be great, as I might be able to do it for Krios and Theocrat as well.
    posted 12 August 2019 04:25 AM EDT (US)     1329 / 1333       

    [This message has been edited by TAG (edited 09-21-2019 @ 08:12 AM).]

    posted 21 September 2019 03:02 AM EDT (US)     1330 / 1333       
    Hey guys, know this seems like a stupid question but where are the function definitions (game files or elsewhere) for the rm functions for the random map generations. Cheers
    That AoM Guy
    (id: aom expert)
    posted 21 September 2019 08:12 AM EDT (US)     1331 / 1333       
    Did you ever get the Athena issue figured out?

    I believe there's a word document in the docs folder in the main game folder.

    Check out my YouTube
    For live help with me, enter this chatroom. If I'm not on you can leave a message.

    [This message has been edited by TAG (edited 09-21-2019 @ 08:15 AM).]

    posted 22 September 2019 01:19 AM EDT (US)     1332 / 1333       
    @TAG Thanks, found it right where you said it was
    posted 25 September 2019 09:48 AM EDT (US)     1333 / 1333       
    How can I make Hersirs from Odin summon myth units like Loki?

    I know that the Hersir summoning is hardcoded but I'd like to know if there's any way to make other units/gods or even civs do the same.

    The only thing on the techtree and proto about it that I could find is the tag LokiHero on Hersir's proto.

    Thanks in advance.
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