If you're using the Extended Edition, make a new mod in your mods folder called whatever you want, make a rm2 subfolder, make a "version2.4" subfolder inside that. Put a copy of "king of the hill.xs" in that folder. Open up your copied XS file, scroll past the triggers part and find the lines that say:
int terrainChance = 0;
/* Greek = 0, Egyptian = 1, Norse = 2 */
if(terrainType < 0.4)
{
terrainChance = 0;
rmEchoInfo("terrain type "+terrainType+" terrain chance "+terrainChance+ " Greek");
}
else if(terrainType < 0.6)
{
terrainChance = 1;
rmEchoInfo("terrain type "+terrainType+" terrain chance "+terrainChance+ " Egyptian");
}
else
{
terrainChance = 2;
rmEchoInfo("terrain type "+terrainType+" terrain chance "+terrainChance+ " Norse");
}
Now what you want to do is replace all this with:
int terrainChance = 2;
/* Greek = 0, Egyptian = 1, Norse = 2 */
That's it. Just delete all the if/else stuff and set the int to 2. You can leave the /* bit that tells you what each number will do. You can also post this mod on the workshop if you like, I suspect some people may want the KotH split into three RMS. But if you do that, I suggest you also make new icons for each RMS because the vanilla one is clearly for the Greek variant.