Callistonian
Mortal
posted 05 November 2018 06:54 PM
EDT (US)
5 / 8
@WinterGod - For these types of ground objects, you should be using DCL files (you could also use BRGs that conform to the terrain, but a DCL will work much better). I imagine you already have experience with DCLs since you added lights to units. It's a simple matter to replace the shadow texture. I do not believe that ReplaceTexture works for DCLs.
WinterGod
Mortal
posted 06 November 2018 09:46 AM
EDT (US)
6 / 8
@Callistonian
Hi, I really need help with this. I tried using DCL BRG, Material, but nothing worked. I have no idea what I am doing wrong. It's kind of difficult to create something for AOM EE.
Callistonian
Mortal
posted 06 November 2018 06:35 PM
EDT (US)
7 / 8
It's actually very easy to create stuff for EE, but I'm having difficulty understanding what the problem is at this point.
If you're using DCL for the mosaics (VisualNone in the anim), then you won't be able to just make one DCL file and use ReplaceTexture in the anim to make more units (I think). Because (I think) ReplaceTexture doesn't work for DCLs. So you will have to make more DCL files that each reference the different mosaic textures you have.
If your textures are showing up black on the DCL, it could be because something is misnamed somewhere, the texture format is incorrect, or you used a forbidden character in the texture name (try to stick with standard English characters). DCL files do not have materials (MTRL) so you do not need to worry about that.
If your textures are showing up black on a BRG, it could be for all of the above reasons or that you forgot to extract the MTRL, forgot to set ambient and diffuse levels to reasonable values in MTRL, or UVed the mesh incorrectly (unlikely if it's completely black). But again, I recommend that you use DCL for this particular project instead of BRG.