I always wanted to try this. I modified the cyclops attack to create a working bridge, but since I am not a programmer, what I could do with the existing proto actions was quite limited. I am only sharing this because people tried this in the past. And it's a bit ridiculous. Instead of walking, units flail through the bridge. Here's a video:
Partially Working Bridge
If the cyclops attack is combined with a limited line of sight, the bridge drops the units at the other side instead of throwing them. The bridge is a one way only bridge, always move the units to the same side of the bridge.
There are three bridges in the game files, one with an attachpoint, one without the attachpoint, and another that is closer to the ground. I feel that ensemble experimented with the bridge before giving up.
I am leaving this information here, if there is anyone interested in this, who has more knowledge of the the anim and proto actions maybe they can make better use of this.
Perhaps something can be done with a delayed ungarrison action.
If the cyclops attack is combined with a limited line of sight, the bridge drops the units at the other side instead of throwing them. The bridge is a one way only bridge, always move the units to the same side of the bridge.
There are three bridges in the game files, one with an attachpoint, one without the attachpoint, and another that is closer to the ground. I feel that ensemble experimented with the bridge before giving up.
I am leaving this information here, if there is anyone interested in this, who has more knowledge of the the anim and proto actions maybe they can make better use of this.
Perhaps something can be done with a delayed ungarrison action.