nottud
Demigod
posted 12 August 2020 03:43 PM
EDT (US)
1 / 4
You can certainly run triggers immediately by setting the trigger to run immediately but sounds like you in a scenario but you are probably meaning something else?
WinterGod
Mortal
posted 12 August 2020 04:01 PM
EDT (US)
2 / 4
Yep,
I was asking about the Random map coding. This is the code:
//SNOWY ROOFS for(i=1; <cNumberPlayers) { rmCreateTrigger("Set Tech Status"+i); rmAddTriggerEffect("Set Tech Status"); rmSetTriggerEffectParamInt("PlayerID", i); rmSetTriggerEffectParam("TechID", "385"); rmSetTriggerEffectParam("Status", "4"); /* active */ }
I have to run this code immediately. Long story short, I created a new Mod, and this mod acts like a weatherlogic function. It turns the Norse rooftops, to snowy norse rooftops, on snowy maps. But the RM code starts after a few seconds. It's a minor cosmetic issue, but I would really love to know if there is a solution to this issue.