1, "Setcivilization" resets all already researched techs. I created a mod, where I can pick Major gods in Archaic Age (and also choose from more than 3 major gods/civ, so I added Demeter without removing anything), but major god pick requires 2 techs, because "setcivilization" resets the tech, what researched it and also cause other problems. | I don't see any reason to reset already researched techs, it should be removed in next patch in my opinion. You may argue.
https://www.youtube.com/watch?v=BjGmIiyY5pg
2, More than 1 granted god powers disable normal recharge times. Example: Grant 3 Gaia Forest powers, the player can use 3 powers immediately without any recharge, only the last consider recharges. It will be 6 god powers (2 without recharges and the last normally[4]), however it should be 12. (3*4 recharges). | Is it goood for anything?
3, When the 4 god power slots are full, new god powers always overwrite the god power in the 4th slot regardless the power is already used or unused. They should overwrite the already used god powers instead. It would be very useful for mods and scenarios. | I planned to create a relic, which grants the same god power frequently, for example 1 shockwave/10 minutes, but the current god power overwriting system makes it useless.
4, Equivalent god powers shouldn’t take different slots. For example you have a Bolt power and gain one more Bolt power. They use 2 slots currently and one use disables both of them, so it doesn’t grant even a recharge. (Visually both of them turns red, when you used the second, when you used the first, second icon remains normal, but it doesn’t work anymore. They should look like after “DIVINE INTERVENTION” cheat code (with recharges). | It's an explicit bug, I guess.
2, More than 1 granted god powers disable normal recharge times. Example: Grant 3 Gaia Forest powers, the player can use 3 powers immediately without any recharge, only the last consider recharges. It will be 6 god powers (2 without recharges and the last normally
3, When the 4 god power slots are full, new god powers always overwrite the god power in the 4th slot regardless the power is already used or unused. They should overwrite the already used god powers instead. It would be very useful for mods and scenarios. |
4, Equivalent god powers shouldn’t take different slots. For example you have a Bolt power and gain one more Bolt power. They use 2 slots currently and one use disables both of them, so it doesn’t grant even a recharge. (Visually both of them turns red, when you used the second, when you used the first, second icon remains normal, but it doesn’t work anymore. They should look like after “DIVINE INTERVENTION” cheat code (with recharges). |