1) Titans. Hmmm... very interesting... 7000 hp, 90% plus hack and pierce armor and 175 damage. Every race gets them and they act like wonders in that when you start building one everyone is alerted and when you get to 50% everyone is alerted again. They are considered Myth units for taking damage and they have an area affect attack. They are completely unaffected by god-powers so you Zues players can forget about bolting him. They can also be seen by everyone just as a wonder can.
2) God Powers - Depending on how powerful the power is, they can be used from 1 to 5 times each. I have no idea what these powers are called but you get the picture...
Deconstruct: You click on a building and it just starts to fly into pieces. The enemy gets back the resources they spent on it.
Spider attack: Sets a bunch of "trap-door" spiders in the ground that pop out and pull units to their death.
Mass Units: Takes every military unit you have and drops it on the spot of of your choosing.
Implosion: Creates a black ball of energy that sucks in all enemy units. The more units in the area the more powerful the explosion that happens is. It swirls for about 8 seconds and then explodes. All of those units are damaged and much of the surrounding buildings are leveled.
3) Cronos' buildings have a power called "Time Shift" You can deconstruct a building and have it reconstruct anywhere you have line of site to. This is not instant and does take some time.
4) Any of their units can be turned into heroes for a price. They can have hero villagers if they want and they are still considered villagers after that. They still work like normal.
5) Their villagers don't have drop sites. They just have a donkey with them that is considered a drop site. They are also much stronger. They have 180 hp.
6) One of the gods gets this thing called a "sky passage" You garrison units inside and then you can unload them from any other sky passage you have on the map.
7) Their scout is called an Oracle. He has a terrible line of site until he stands still for a few seconds. At which time his line of site is insane.
8) One of the gods has a power called gaia akin to the creep in Starcraft. No one else can build on the greenery except for you... making it harder to forward build against you. This stuff just starts running out from all of her buildings.
9) Myth Units - The Armadillo thing is a siege weapon. They have a unit called a "construct" that rebuilds other constructs if they fall in battle. If one dies and there is no fight going on, they will re-build the dead one back to life. They have a unit that hits the ground and does a mini earthquake that shoots all nearby units off away from battle much like the battle boar except you get a cool ground wave effect.
10) When you choose a god and advance to that age, you get one of that god's myth units free when you advance. This now applies to all civs - not just the Atlanteans.
11) There is more, but I'm still in shock and will try to remember more and put it down here.
12) None of the other civs are getting any new units or powers with the exception of the Titan. But they will be beefed up.
13) The have a siege unit that looks like a wooden tank with a nozzle that spits a very cool looking stream of fire at buildings. Looked to be about heliopolis range.
[This message has been edited by God of War (edited 05-15-2003 @ 04:49 PM).]