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Age of Mythology Heaven » Forums » Strategy and General Discussion » Norse Wars v5.0 Released - Lots of New Additions
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Topic Subject:Norse Wars v5.0 Released - Lots of New Additions
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Matei
Mortal
posted 22 July 2003 09:17 PM EDT (US)         
Yup, you can download it at http://www.NorseWars.tk. It should be up on AoM Heaven shortly also.

In case you haven't played it before, Norse Wars is a blood-style random map that supports 2 to 12 players and has 4 different environments. Players start around a circular arena with a Healing Spring in the center. Your objective is to destroy the enemy Hill Forts while protecting your own. Players must be Norse. The only resource is Favor, which you get when your human units kill enemies in battle - but how and when to spend it is a tough decision! You get free soldiers, as well as a some myth units, every few seconds based on the amount of favor you own, with stronger soldiers/MU's at higher favor levels. You can switch between Infantry, Ranged or Cavalry soldiers at any point to counter your opponent. You can also spend your favor to buy technologies, god powers, heroes, myth units or your god's "unique unit". Different environments give you different options. Every major god also has specific bonuses (different from those in Supremacy), as well as different types of Reinforcements he recieves from time to time. From the first minute onward, there will be arrows whizzing, swords striking, monsters roaring and units flying. Manage your soldiers, myth units, heroes, god powers and upgrades wisely to win!

Here's the list of new features added in version 5.0:
- Much more strategic and exciting battles overall
- Change the type of free soldiers you recieve: you can choose Infantry, Cavalry or Archers by moving the Flag Bearer on your island to one of the Gaia units there; each unit type upgrades at 25, 50 and 75 favor; you must choose your units wisely and manage them in battle if you want to effectively counter your opponent
- Free myth units every so often, depending on the map; they upgrade at 25, 50 and 75 favor; the first unit is a Shade or animal of Set that can gain favor in battle, the others are valuable reinforcements for your army; the ratio of myth units to humans is low enough that you won't be having MU-only wars, but high enough that managing the MU's is critical for winning battles
- A new upgrade for myth units: buy +25% attack for 17 favor using Kemsyt; along with the free units, this makes myth units much more useful for all the gods and it makes battles and micromanagement a lot more interesting
- New, formatted instruction text with colors and icons; the text can also be disabled by the host if he deletes the Wall Piece on his island
- Units on store island arranged in a logical fashion for ease of use
- Players get two Lure powers that they can use to place Watch Towers where they want to (powers actually place towers, not Lures; this is not a mod); you can use them at home for defense, or on the sides of the map for a lookout, or forward if you want to be aggressive (though they might be hit by the regular Meteor showers in the center in this case)
- A cool design around the healing spring in the center
- Several bug fixes
- Many balance changes:
-- Some MU's have had prices changed because either they were too weak or they are too strong with the new upgrade
-- Buyable human soldiers have been removed, since most countering can be done using the free soldiers now
-- Bronze and Curse are cheaper while Frost is more expensive; Curse actually makes the units turn into dust instead of leaving them as pigs
-- The gods' unique units are now: Thor - Ragnarok Hero (3 fav), Loki - Ballista (4 fav), Odin - Jarl (2 fav)
-- Loki MU's now have only +24% speed and only cost 10% less
-- Thor armor upgrades are now only 6% cheaper (2 fav for the attack upgrade and 1 for all the others)
-- Odin god powers are now 10% cheaper
-- Thor's reinforcement bonus is no longer gold for walls; he gets 12 free favor instead
-- Loki's reinforcement bonus is now +2 archer range instead of MU attack
-- The hero on the Egyptian map is now a Priest instead of a Pharaoh
-- Hill Forts have higher starting hitpoints and armor

In addition from being a fun alternative game type, NW is good for improving your battle management skills if you're a Supremacy or DM player. There aren't many regular games where you regularly have to micromanage your three Bellerophons to attack the super-Collosi around your fort while simultaneously tasking your Medusae to freeze the enemy Medusae, making sure your units are countering the enemy, and trying to cause a distraction at the enemy's home base so you can Shifting Sand your army in there .

Also, to do all that stuff Norse Wars uses some advanced triggers and RM scripting features, including custom-coded triggers now - if you're map designer, you can open up the script file or generate an instance of the map in the Editor to see how things are done.

Go to http://www.NorseWars.tk to download 5.0. You can read the ReadMe file inside the zip for installation instructions.

Please post your comments and suggestions here.

Have fun !

Credits for this version: Special thanks to Lp for hosting the file on his site, and thank you to the members of Woad Creations (especially Shiva) for playtesting. Also thank you to all the Norse Wars fans who gave me suggestions for version 5.0.


Programmer on 0 A.D., author of Norse Wars, co-author of Fort Wars.

[This message has been edited by Matei (edited 07-22-2003 @ 09:26 PM).]

AuthorReplies:
Matei
Mortal
posted 28 July 2003 08:41 PM EDT (US)     31 / 37       
nifty, are you sure you moved the files to the Age of Mythology\rm folder, and are you sure you're selecting Norse Wars 5.1 from the list? If the units are killing each other, it might mean that triggers aren't working; did you mod your game or edit the Age of Mythology\trigger\typetest.xml file? Also, you should be playing this with the latest patch (version 1.06), as there were trigger bugs in the previous versions. You can check that you have it by simply logging onto ESO, it will auto-download the latest patch.

Programmer on 0 A.D., author of Norse Wars, co-author of Fort Wars.
Mike the Great
Mortal
posted 29 July 2003 04:13 AM EDT (US)     32 / 37       
I think the MEP interferes with this, or at least the new triggers.

I think signatures are a waste of bandwith, space, time. They are useless, unimportant, stupid, created for no purpose, and anyone who has one is stupid.

You have wasted approximately 7.2343 seconds of your life by reading this.

nifty_PS2MAN
Mortal
posted 29 July 2003 12:04 PM EDT (US)     33 / 37       
i did not edit the trigger file but i added it to the rm folder (I anit dumb)

there was no typetest to replace and i have the latest editor patch installed so whats da problem?


PS2MAN
The Mythod Clan Burns To Ashes
Long Live The Phoenix!!!!
Phoenix_PS2MAN an Norse Wars Expert

Currently Recuriting Experienced NW UK Players.
Matei
Mortal
posted 29 July 2003 12:10 PM EDT (US)     34 / 37       
Try uninstalling the editor patch, I tested it once with Cheezy and he had problems. What I meant by patch was the AoM patch, 1.06.

Programmer on 0 A.D., author of Norse Wars, co-author of Fort Wars.
nifty_PS2MAN
Mortal
posted 30 July 2003 10:03 AM EDT (US)     35 / 37       
ok'll try that then thanks

PS2MAN
The Mythod Clan Burns To Ashes
Long Live The Phoenix!!!!
Phoenix_PS2MAN an Norse Wars Expert

Currently Recuriting Experienced NW UK Players.
DaMijit
Mortal
(id: tobymac)
posted 01 August 2003 03:32 PM EDT (US)     36 / 37       

Quote:

Damijit, have you played NW_ clan

Dang, I lost to NW_Sombros in a close game a few days ago

My guys were a bit more upgraded and I was almost at his fort, when he shifted sanded 12 bellophereons and the reast of his army into my fort. I shifted my units back and bought 2 lightining storms, but he was able to destroy it.

DaMijit
Mortal
(id: tobymac)
posted 01 August 2003 03:33 PM EDT (US)     37 / 37       
Then we had a rematch and I won, btw.
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