These things were really confusing to me at first, so I'm writing this to help players that are confused like I used to be.
>>> Lord_of_Valhalla <<<
ESO = Goauld_Q
Proud of Not Being in Any Clan!
- Atlantians get the Medeum Archer upgrade free upon advancing to classical. This saves you 150W/150G and the time it would for research. This gives your turmas a head start.
- Atlantians do not get the Medium Cavalry upgrade in classical, and can only research it in Heroic. I find this pointless, because you upgrade only one unit and pay a lot for it (when getting to Heavy/Champion upgrades)
- Turmas are archers, not cavalry.
- Cheroballistae are not archers, and are upgraded separatly.
- Most of the Atlantian army is infantry, so I would suggest the Infantry upgrades.
- Destroyers count as both siege and infantry, so they are cheaper for Kronos and benefit from Infantry upgrades.
- Atlantians do not get Draft Horses upgrade.
- Atlantians have weaker TCs (700HP less, 2 less range, longer build time).
- Lampedes' special attack works on other MUs.
- Un-upgraded automatons (some say automations) can rebuild
each other. With Hepheastes Revenge they regenerate at 1HP/second on their own, and Volcanic Forge gives them more Pierce Armor - Most of the damage done by the Implode GP is caused by the final shockwave. The more units were sucked in, the stronger the shockwave.
- After converting a norse infantry unit with the Traitor GP you are able to build some Atlantian buildings with it, including towers, armory, and some others. The unit can also aid in construction of the Titan Gate.
- Atlantians have very strong walls, because they get one more upgrade in Classical (Bronze Wall). Fully upgraded, Atlantian walls have about as much HP as a Palace/Fortress!
- Chaos and Lampades special attack don't wear off until the unit affected is killed.
- Rheia's Behemoths serve as rams in Heroic, doing a bit over 100 damage to buildings.
- Its takes WAY more resources to Time Shift towers and palaces. You cannot Time Shift Town Centers and walls.
- Because Automatons are fast and have pierce armor, they can serve as Atlantian Huskarls. They are not good against buildings, because they deal no crush damage.
- Some Atlantian buildings such as Barracks and Counter-Barracks, Guild, and Manors cost some gold, but less wood. (Thanks to Tengri!)
- Atlantians get resoures with each swing of the axe, pickaxe, etc., not in a steady flow.
- An Atlantian manor can garrison 5 villagers. (Thanks to Tengri)
- Kronos can also Time Shift farms.
- Atlantians do not get the Medium Cavalry upgrade in classical, and can only research it in Heroic. I find this pointless, because you upgrade only one unit and pay a lot for it (when getting to Heavy/Champion upgrades)
>>> Lord_of_Valhalla <<<
ESO = Goauld_Q
Proud of Not Being in Any Clan!
Author of Implode God Power: The Guide and Confusing Aspects of Atlantians Mini-Guide.
[This message has been edited by Lord_of_Valhalla (edited 12-27-2003 @ 01:26 PM).]