Well, there has been some talk of some new bugs that have cropped up in Titans. So, instead of everyone starting a new thread each time they find a bug, I've made this thread which can hopefully be abit more organized. Please understand, this thread isn't to debate which new units are overpowered ... it is strictly for bugs. However, if there is something regarding units that you think is a bug (i.e.: Hecate's Mythic Rejuvenation effects Titans), this is by all means permitted. Post your bug, and I will edit my post on a regular basis to include newly found bugs.
Gameplay
Sometimes during a game, when a player pauses then un-pauses, the pause message remains. This also happens in recorded games, when looking at a unit's stats and then exiting, the "Game Paused" message will remain.
Kronos is not able to research Omniscience in Mythic Age. (Button covered by Timeshift icon?)
Oranus' Shockwave removes Greek Unit's bronze.
Effecting all civs: sometimes fishing boats will sit idle on water, not bringing food into the dock. They are full, but seem stuck. Re-building dock fixes the problem.
Effecting all civs: when you have alot of villagers on wood, sometimes two or three of them will stop chopping. This is possibly something to do with pathing.
If you only have 2 counter-barracks, you can't cycle through them with CTRL-S (or whatever hotkey you've assigned to it), the selection always remains stuck on the same building. Once you have 3 or more it functions correctly.
Garrisoned relics get dropped when time-shifting a temple.
The Sistrum of Bast relic only reduces the food cost of Atlantean villagers, not the wood cost.ESO
Difficulty sending maps to other players in multiplayer games - it will say the file sent successfully to the host, but will give an error to the recipient.
Weird bug when already in advanced setup games - if a game is full or has numerous players, sometimes it will appear that one or two players have left. However, to these players, it seems they are still in the game, and they are still in the room (and see the other players as also still in the room) but cannot talk to them or start the game.
Game stats aren't being properly uploaded after a game most of the time. It was a small problem in AoM, but seems more frequent in TT.
If a player loses their connection during a rated game, the win will register to the player with the higher score.
The Observer mode sticks to the slot, not the player. If someone in player slot 3 sets Observer then leaves, the next player to come in to slot 3 is stuck as Observer. Also, after an Observer watches a game, in the postgame of they chat they will be given the name of the slot, and not their nickname on ESO. (So, a player who is in slot 3 oberving will be known as "Player 3" when chatting in postgame.)
ESO will often lose channels. For example, when exiting postgame to return to the main chat, if you were in "General Chat 4", this chat room will no longer be in the list for you. However, others who sign on or who have also exited the same game will be able to enter the chat. This seems to happen at random, to different people and under different channels.
While in chat, often random players in a chatroom will lose their buttons. These buttons being "Add friend", "Add pest", "Invite" and such. There seems to be no pattern - it happens to players at random. (Not players who have privacy on, who are pested, etc) This seems to be fixed when the player restarts AoT.Post your bugs! [This message has been edited by stumpy_006 (edited 10-19-2003 @ 00:55 AM).]