You can help out too. While we have the units and features practically sussed, we have yet to decide on the pantheon. Therefore, we'll let it to you. If you can suggest a civ, with 3 major gods and 9 minor gods, that's the major part of what we need right there. Try for something wildly exotic, like the Zulu (example) or somethign like that. ALso, pertaining to your chosen civilisation, names for these particular human units would be nice (especially if it's REALLY exotic). THis also lists some of the features for the mod, and later we will have more, as thigns get more developed.
1) Very cheap, very common (in historical/mythological context), unit (Inf). Attributes include 1 pop, 25F 20G and corresponding stats.
2) RANGED INFANTRY unit that throws projectiles and does PIERCE damage, with an attack bonus vs. cavalry and a very weak bonus vs. Infantry (1.1-1.25).
3) Weak cavalry antiarcher unit, desn't have to be on a horse, any beast would do (like llama, alpaca etc.)
4) Expensive Infantry Hero.
5) Archer unit
6) Expensive Cavalry Hero.
7) 2 ranged, cheap, immobile siege units with corresponding stats.
8) Ship names.
Any other suggestions by you would be fine ... we're relatively advanced on artwork and prototypes, we just need to set the civ, balance and then move on to the more time-consuming, tedious work.