alLan Mandragoran
Mortal
posted 05 October 2001 09:05 PM
EDT (US)
37 / 72
*oh no another one of these posts that will kill me before i finish the first page*
Inca Lord
Mortal
posted 06 October 2001 02:26 AM
EDT (US)
40 / 72
Fight-Picking - Taking into account current HP's, bonuses, armour, and attack, the unit only automatically attacks if it can win. Of couse archers will also have to take into account speed and range. I'm sure ES can work out some reasonable way to do this.
alLan Mandragoran
Mortal
posted 06 October 2001 02:52 PM
EDT (US)
41 / 72
i do belive it said '1' thing. i like many of them ideas but i dont want to read al that
MavenScout
Mortal
posted 06 October 2001 10:35 PM
EDT (US)
43 / 72
I would like to see buildings that have been damaged enough (say below 50%, maybe less) to catch fire, to continue to take damage at a slow rate unless and until they are repaired. In effect, they just slowly burn to the ground if not attended to.