Ok, I am now going to sound very pissed and condescending, and that is my intention.
NIB, I donīt know if you donīt speak english past a 3rd grade level or are just plain retarded. I tried double posting to make it easier for you not to jumble all arguments in your head, but it didnīt seem to work.
First: Poseidonīs hippis are better than rc. End of story. Scream all you want, but hipp/tox beats pure rc. It does in the editor, in single player, and in multiplayer. Rcs have somewhat higher hack armor and take less pop, but they will still lose. I know, since I have beaten norse rc spammers like this by the dozen, and I have been beaten when going all rc vs hip/tox.
Second: I never ever said greek should have -1 damage on all their units. I said that if all greek units made 1 damage/second, theyīd still have a roughly 50% winning percent . This is because worthless as theyīd be, theyīd eventually end up playing only each other, and then theyīd get 50% wins. This is why Kronos isnīt as good in the stats as he is in the hands of an expert - A lot of noobs play with him cause they think he looks good on the title screen, and lose, which says nothing about his strenghth.Third: If thrax made 8 dmg/sec and kept their multipliers, theyīd still cause less damage to infantry than axemen or hypaspists, but theyīd be ranged, making them stronger - they way it was intended to be from the beginning. Youīd still be able to slaughter a rc/ta combo with prodromos and toxotes, but Norse would get a little better in classical. Like I said before (and try to read it this time), Throwing axemen throw AXES. Axes cause more bleeding than arrows - just chop yourself in the leg with one, youīll see what I mean. But they are also heavier. That is why the throwing axeman has shorter range, and that is why he should cause more damage than a tox. Only he doesnīt. If you think that tas being able to build, or thor getting a cheaper armory makes up for that, thatīs your opinion.
Quote:
Monkey sees, monkey does, etc..
Yup, when your arguments run out, you start flaming. I avoid using other ppls strats as much as I can, btw, if youīre actually interested.
Zappo, Norse do have great myth techs (if you go Tyr). And atlanteans have a surprising lack of single-unit upgrade godpaths. But since murms/cheiros are stronger all the way to mythic, and fanatics can take over from there (Norse have enormous trouble beating mass fanatics, since TAs arenīt very good vs them), they donīt really need one. And like I said, When you pump your ulf that badly, you neglect all other units, putting all eggs in one basket - and even FU ulfs canīt beat their hard counters.
And Kumar (if you read this). You havenīt taught me anything about game balancing, because so far you have had nothing to teach. I just started the thread to post how murms are more cost-effective than ulfs, and then youīre surprised that my tests donīt have rcs in them, since rcs are a part of any classical norse army (of course, I wasnīt testing full armies, but..). So I test combos that include rcs, and get the result that the atl. player wins. You decide to take the one of the three tests that was most uncertain, test it twice, and get off results. Didnīt you think there was something odd in your testing when rcs microed on cheiros, and cheiros left alone to rip tas, produced the same results? Test it 10+ times, like I did, then make an argument.
You talk about game balancing like youīre a designer at ES, but then you make really oddball remarks on this forum, like how a unitīs base cost isnīt supposed to reflect its stats and worth.. Just tell me for which unit, in which ES game EVER, this is true.. Yes, a game could be balanced if a player with worse units gets a better eco, for example. But ES havenīt quite used that way of balancing fully yet - only in the sense that all civs get bonuses, some being eco, others mil. And what I am saying, again, is that the Norse eco isnīt better than the Greek, for example, their units arenīt cheaper, but their units fare worse. If experts can get around this by means of using other strats, fine. Boosting the ulf wouldnīt affect the Hersir rush, for one thing, anyway.
And slightly OT, since you and I both suggest fine-tuning the game is possible - what do you want boosted? It couldnīt be the TA!?? Come out of the closet NOW!
[This message has been edited by Johnny_Deppig (edited 04-19-2004 @ 07:20 PM).]