Ah, yes. Norse don't have problem with massed archers, not with the Huskarl. They really lose to massed counter-infantry. Massed axman, massed hypapists, chiero's, other norse TA. The nerfing of TA because of TA wars between norse, it's because all norse units are so vulnarable to massed hack damage units(most notably the anti-inf), with only the Ballista/Jarl meatshield an exeption. Why TA were so strong to begin with
Atties, pah, Destroyers need to be massed, and are effective massed,. I have had much success as Gaia with arci-destroyer combo. Especially against Eggy. Persuade them to delay any strait FH with turma raiding, then use your better eco to pump yourself into heroic, in which you will spam arci and destroyer, which eggy simple cannot counter with rax. They need their precious migdol, but they shall not have it.
Norse have no such combo with rams. Take destroyers of Rams. Norse siege lies in their myth units, the battle boar, the walking woods, the mountain giant, used to be, the fire giant, the einherjar. Not rams, rams are rather crappy before the upgrades, especially the myth ones.
Again, I as all norse units do hack damage, in joint attacks versus calvary, which are usually fewer in number do to pop and cost and train time, will fall. The only exeption is the another one of eggy OPerness, the elephant. Norse do not have standard units with there stats. They have many combined combo's that really break the rules on what they are supposed to do. Plus, as norse, you should use lot's of myth unit's, because of the way of favor gathering, and the power and effectivness of a norse myth unit, they make up for many of the lackings that norse have in mil combat. Use well combined armies that beat what ever your opponet is massing of one type or one type plus a little of this and myth units and you will come out ahead. Especially if you micro through the battle with flanking manuvers. But, as many norse funky unit combos use the TA, a nerf to the TA causes a lot of damage to norse. Also, as TA are the only unit that is designed to beat infantry cost effectivly besides the mythic ballista, not having them the best infantry counter makes norse really weak versus infantry. To keep it simple, think of it this way. All Norse human units do hack damage. All archers, calvary, and siege are weakest versus hack. Only Infantry are not. So the only infantry counter must be a good one. The nerf made it not so. Fix TA, and you fix norse. If you don't want this, and you want Ulfsarks as your backbone, don't make them so darn weak in hitpoints. In fact, you could boost both, as norse aren't really showing signs of anything close to ownage, besides on loki strat, and ocasionally the thor rag+flaming weapons, because the build times of RC and TA are so high, that ulfs would be friendlier to use in the expac.Don't play norse like Greek, eggy, or attie, and play them like they are supposed to be played, they only fall short in balance to massed inf. So, logically boost TA.
(at this point of repeating myself, anyone who beleived TA are not in need of a boost, should be agreeing with me)
oh, and nerf eggies.
Nick: Eten.
Gods: All of them!
Vanilla.