OK Here is Version 2.5 of the Mayan civ. Leave any comments you have about this one from now on.
VILLAGERS: Workers. Workers, in terms of gathering speed, are slow. The special thing about Mayan Workers is that they make more of their own kind automatically once an Inn has been built. Workers have a 20% chance of reproduction every minute. The upgrade "Comfort", available at the Inn, increases this to 25%. In the Heroic Age, you can research "Fertility", which further increases this to 30%. Because of this, you are only allowed to build 60 Workers, but you can have up to 80.
DROPSITES: Workers drop their resources off at Storage Buildings.
FAVOR GATHERING: Favor is allotted via the Grand Priestess unit. The Grand Priestess is similar to the Egyptian Pharaoh in the fact that once it is killed it revives again. She can be used to either worship at the temple to collect favor, or be used as a powerful unit in combat. The Grand Priestess cannot gather favor until Power of the Priestess has been researched. Each time she dies (until the fifth death), her favor gathering rate slows, as well. NOTE: The Grand Priestess is NOT a hero unless Ah Puch is worshipped.
HEROES: Mayans can train as many Tribal Heroes as they desire once a Temple has been built.
HOUSES: Shacks. Shacks cost only 10 wood, but only hold 5 pop.
CLASSICAL MILITARY: The Mayans have four units that they may build in the Classical Age. Flint-Swordsmen, Bowmen, Lancemen, and a special unit called a Warrior. The Warrior is an adaptable unit, so you can change it into a Raider, a Bowman, or a Spearthrower for free. It starts life out as a Raider. However, Warriors do cost twice as much resources than the other three. All Classical Military can be trained at the Fighter Hut.
FLINT-SWORDSMAN: Mainline Infantry. Good against cavalry.
BOWMAN: Mainline Archer. Good against infantry.
LANCEMAN: Counter-Archer. Archer only good against other archers.
HEROIC MILITARY: The Mayans are only given one Crusher to be trained at the Machine Hut. This is originally made as close-up siege (Close Crusher), but can be changed into distance siege in the Mythic Age (Distance Crusher).
MYTHIC MILITARY: The Mayans are the only civ that is given another Militaristic building in the Mythic Age, called a Darting Range. This trains Dartsmen, which are powerful, yet slightly cheap mainline archers, which are great raiders.
TOWERS/WALLS: Towers can be upgraded up to Guard Tower. Walls can be upgraded through Stone and Marble. The Marble upgrade also increases the hack and crush defense of Temples and (Heroic Military Buildings).
SHIPS: Mayans can build ships like all civs.
THE GODS:
AH PUCH - God of Death
FOCUS: Heroes/Grand Priestess
Godpower- "Life Giver". Cast on a group of an enemy's units to secretly turn a few of them into Life Giver units. Only you and your allies' can see they have Life Giver icons above them. If attacked by these units, your units are actually healed instead of damaged.
*Myth unit regular resource cost cheaper
*Grand Priestess gains favor faster.
*Grand Priestess is given Hero status and can heal units.
*Upon Heroic Age, another Hero called a Heroic Archer is available. Heroic Archers, however, are quite expensive.
TECH: "Owl's Eyes": Flint-swordsmen are given more LOS and slightly more (+0.1) speed.
GODPATH:
Camazotz - Ixbalanque
Gucumatz - Hunahpu
Hobnil - Zac Cimi
CHAAC - God of Rain and Thunder
FOCUS: Economy
Godpower- "Thunder Magic". Cast anywhere to cause a large thunderstorm that enhances the abilities of your land-based myth units for 30 seconds.
*Workers can hold more resources
*Caravans faster and stronger
*Markets cheaper
TECH: "Leap of the Frog": All units are given a 10% chance to jump from hostile situations.
GODPATH:
Ixbalanque - Huracan
Gucumatz - Ixtab
Zac Cimi - Can Tzicnal
IXCHEL - Goddess of Earth and Moon
FOCUS: Defense
Godpower- Godpower- "Illness in the Woods". Cast on a group of trees to make them lose 75% of their wood.
*Bowmen and Lancemen have more defense
*Walls and Towers have more HP
*All buildings and walls given more hack defense
TECH: "Moonlight": The Moonlight of Ixchel gives Lancemen better sight, so they have better range.
GODPATH:
Camazotz - Huracan
Hunahpu - Ixtab
Can Tzicnal - Hobnil
~~~~~~~~~~~~~~~~~~~~~~~CLASSICAL~~~~~~~~~~~~~~~~~~~~~~~
CAMAZOTZ (Bat god):
Focus- Vampires
GP: "Bat's Flight"- Creates a swarm of bats that will randomly fly around the large circle for 15 seconds and disease units. Diseased units die within 15 seconds of being bitten.
MU: "Vampire"- An undead man that bites its enemies.
Techs-
Transformation: Upgrades Vampires to Counts, with the special attack of turning into a bat and attacking from above temporarily.
Victim Blood: Makes Vampires temporarily gain hack damage according to blood drawn.
IXBALANQUE (The "sidekick" Mayan hero twin):
Focus- Tribal Heroes
GP: "Rescue"- Cast on a group of Heroes to give them revival abilities (like Automatons) for 1 minute.
MU: "Athlete"- A speedy mortal unit enhanced with the abilities of the Underworld.
Techs-
Prayer: Increases the speed and LOS of Tribal Heroes.
Virtue: Increases the hack armor and attack of Tribal Heroes.
Shacks of the Pious: Hurt units can be healed -- when Tribal Heroes are garrisoned in a Shack -- by standing by a Shack with one, after researching this.
HURACAN (Storm and Fire God):
Focus- Defenses
GP: "Mist and Fog"- Makes a large area appear as Fog of War to your enemies.
MU: Storm Spirit- A slow-moving unit that can douse units with holy water and instantly kill them as a special (very slow recharge).
Techs-
Burn of Huracan: Gives walls a "burn" ability that hurts units that try to attack it.
Storm of Huracan: Makes Storm Spirits recharge faster.
Winds of Huracan: Makes enemy villagers slightly slower (-0.2) in speed.
~~~~~~~~~~~~~~~~~~~~~~~HEROIC~~~~~~~~~~~~~~~~~~~~~~~
GUCUMATZ (Snake God):
Focus- Farming
GP: "High Education"- Cast on a group of Workers to turn them into Gucumatz Workers, making them stronger and allowing them to hold way more resources.
MU: Feathered Serpent- A slithering sea reptile that spews poisonous acid as its special, which deteriorates enemy unit HP.
Techs-
Vulture: The decaying bodies of enemy human units benefit crops as they are decaying.
Maize: Workers gather food from farms faster.
HUNAHPU (The "Main" Hero Twin):
Focus- Soldier Defense
GP: "Morning Star"- Cast anywhere on the map to make the Morning Star come from the skies, enhancing the abilities of allied archers for one minute.
MU: Mosquito- A flying bug that deals pierce damage when it stabs its enemies.
Techs-
Xibalba Revenge: Upgrades Mosquitos to Mannequin Revealers, with faster speed and more pierce defense.
Prayers of Ease: Soothes your soldiers and Tribal Heroes, giving them more hack defense.
IXTAB (Goddess of Suicide):
Focus- Siege
GP: "Self-Sacrifice"- Cast on any of your units to sacrifice them to the gods. The gods will reward you by allowing all units of that type to train 75% faster for thirty seconds.
MU: Mourner- A slow-moving ghast with a darkness special that gives nearby units temporary increased defense.
Techs-
Despair: Makes Crushers train faster.
Wood of Graveness: Gives Crushers, Shacks, and Storage Buildings more HP and makes them cheaper (makes Shacks and Storage Buildings free).
~~~~~~~~~~~~~~~~~~~~~~~MYTHIC~~~~~~~~~~~~~~~~~~~~~~~
HOBNIL (God of the color Red)
Focus- Myth Units
GP: "Ruby"- Cast on a gold mine to give it empowered rubies, which make it only cater to your goldminers. Enemy goldminers will be instantly killed if they attempt to mine on this gold mine.
MU: Demon of Red- The fastest but weakest demon, with the special of excessive attack.
Techs-
Kan: Time now works in your favor of myth units, giving them more HP and hack defense.
True Redness: Upgrades Demons of Red to Hobnil Slaves, with more attack.
ZAC CIMI (God of the color Black)
Focus- Workers
GP: "Obsidian"- Cast anywhere to rouse the Obsidian Soldiers (myth units --- notice potential GP combo for Chaac TM+O would not be as OP as Isis A+E, due to its lategame arrival).
MU: Demon of Black- The most average demon, with the special of temporary excessive hack defense.
Techs-
Ix: Time now works in your favor of Workers, giving enemy raiding units a negative bonus against them.
Total Darkness: Upgrades Demons of Black to Zac Cimi Slaves, with more attack.
CAN TZICNAL (God of the color White)
Focus- Naval Combat
GP: "His Corner"- Cast on an enemy Town Center to totally barricade it from life, besieging it for 1 minute.
MU: Demon of White- The slowest but strongest demon, with the special of temporary excessive pierce defense.
MU: White Whale- An aquatic creature nearly invincible to hack attacks, and has 30 attack with some crush damage, but is very expensive and is very weak to pierce damage.
Techs-
Muluc: Time now works in your favor of dockmen, allowing ships to train faster.
Radiance: Upgrades Demons of White to Can Tzicnal Slaves, with more attack.
These ideas are Copyright 2006. Please refrain from copying or distributing ideas without my consent.
The Greek Freek
Breaking Benjamin Fanatic
The Best AOM Player in the world... not...
VILLAGERS: Workers. Workers, in terms of gathering speed, are slow. The special thing about Mayan Workers is that they make more of their own kind automatically once an Inn has been built. Workers have a 20% chance of reproduction every minute. The upgrade "Comfort", available at the Inn, increases this to 25%. In the Heroic Age, you can research "Fertility", which further increases this to 30%. Because of this, you are only allowed to build 60 Workers, but you can have up to 80.
DROPSITES: Workers drop their resources off at Storage Buildings.
FAVOR GATHERING: Favor is allotted via the Grand Priestess unit. The Grand Priestess is similar to the Egyptian Pharaoh in the fact that once it is killed it revives again. She can be used to either worship at the temple to collect favor, or be used as a powerful unit in combat. The Grand Priestess cannot gather favor until Power of the Priestess has been researched. Each time she dies (until the fifth death), her favor gathering rate slows, as well. NOTE: The Grand Priestess is NOT a hero unless Ah Puch is worshipped.
HEROES: Mayans can train as many Tribal Heroes as they desire once a Temple has been built.
HOUSES: Shacks. Shacks cost only 10 wood, but only hold 5 pop.
CLASSICAL MILITARY: The Mayans have four units that they may build in the Classical Age. Flint-Swordsmen, Bowmen, Lancemen, and a special unit called a Warrior. The Warrior is an adaptable unit, so you can change it into a Raider, a Bowman, or a Spearthrower for free. It starts life out as a Raider. However, Warriors do cost twice as much resources than the other three. All Classical Military can be trained at the Fighter Hut.
FLINT-SWORDSMAN: Mainline Infantry. Good against cavalry.
BOWMAN: Mainline Archer. Good against infantry.
LANCEMAN: Counter-Archer. Archer only good against other archers.
HEROIC MILITARY: The Mayans are only given one Crusher to be trained at the Machine Hut. This is originally made as close-up siege (Close Crusher), but can be changed into distance siege in the Mythic Age (Distance Crusher).
MYTHIC MILITARY: The Mayans are the only civ that is given another Militaristic building in the Mythic Age, called a Darting Range. This trains Dartsmen, which are powerful, yet slightly cheap mainline archers, which are great raiders.
TOWERS/WALLS: Towers can be upgraded up to Guard Tower. Walls can be upgraded through Stone and Marble. The Marble upgrade also increases the hack and crush defense of Temples and (Heroic Military Buildings).
SHIPS: Mayans can build ships like all civs.
THE GODS:
AH PUCH - God of Death
FOCUS: Heroes/Grand Priestess
Godpower- "Life Giver". Cast on a group of an enemy's units to secretly turn a few of them into Life Giver units. Only you and your allies' can see they have Life Giver icons above them. If attacked by these units, your units are actually healed instead of damaged.
*Myth unit regular resource cost cheaper
*Grand Priestess gains favor faster.
*Grand Priestess is given Hero status and can heal units.
*Upon Heroic Age, another Hero called a Heroic Archer is available. Heroic Archers, however, are quite expensive.
TECH: "Owl's Eyes": Flint-swordsmen are given more LOS and slightly more (+0.1) speed.
GODPATH:
Camazotz - Ixbalanque
Gucumatz - Hunahpu
Hobnil - Zac Cimi
CHAAC - God of Rain and Thunder
FOCUS: Economy
Godpower- "Thunder Magic". Cast anywhere to cause a large thunderstorm that enhances the abilities of your land-based myth units for 30 seconds.
*Workers can hold more resources
*Caravans faster and stronger
*Markets cheaper
TECH: "Leap of the Frog": All units are given a 10% chance to jump from hostile situations.
GODPATH:
Ixbalanque - Huracan
Gucumatz - Ixtab
Zac Cimi - Can Tzicnal
IXCHEL - Goddess of Earth and Moon
FOCUS: Defense
Godpower- Godpower- "Illness in the Woods". Cast on a group of trees to make them lose 75% of their wood.
*Bowmen and Lancemen have more defense
*Walls and Towers have more HP
*All buildings and walls given more hack defense
TECH: "Moonlight": The Moonlight of Ixchel gives Lancemen better sight, so they have better range.
GODPATH:
Camazotz - Huracan
Hunahpu - Ixtab
Can Tzicnal - Hobnil
~~~~~~~~~~~~~~~~~~~~~~~CLASSICAL~~~~~~~~~~~~~~~~~~~~~~~
CAMAZOTZ (Bat god):
Focus- Vampires
GP: "Bat's Flight"- Creates a swarm of bats that will randomly fly around the large circle for 15 seconds and disease units. Diseased units die within 15 seconds of being bitten.
MU: "Vampire"- An undead man that bites its enemies.
Techs-
Transformation: Upgrades Vampires to Counts, with the special attack of turning into a bat and attacking from above temporarily.
Victim Blood: Makes Vampires temporarily gain hack damage according to blood drawn.
IXBALANQUE (The "sidekick" Mayan hero twin):
Focus- Tribal Heroes
GP: "Rescue"- Cast on a group of Heroes to give them revival abilities (like Automatons) for 1 minute.
MU: "Athlete"- A speedy mortal unit enhanced with the abilities of the Underworld.
Techs-
Prayer: Increases the speed and LOS of Tribal Heroes.
Virtue: Increases the hack armor and attack of Tribal Heroes.
Shacks of the Pious: Hurt units can be healed -- when Tribal Heroes are garrisoned in a Shack -- by standing by a Shack with one, after researching this.
HURACAN (Storm and Fire God):
Focus- Defenses
GP: "Mist and Fog"- Makes a large area appear as Fog of War to your enemies.
MU: Storm Spirit- A slow-moving unit that can douse units with holy water and instantly kill them as a special (very slow recharge).
Techs-
Burn of Huracan: Gives walls a "burn" ability that hurts units that try to attack it.
Storm of Huracan: Makes Storm Spirits recharge faster.
Winds of Huracan: Makes enemy villagers slightly slower (-0.2) in speed.
~~~~~~~~~~~~~~~~~~~~~~~HEROIC~~~~~~~~~~~~~~~~~~~~~~~
GUCUMATZ (Snake God):
Focus- Farming
GP: "High Education"- Cast on a group of Workers to turn them into Gucumatz Workers, making them stronger and allowing them to hold way more resources.
MU: Feathered Serpent- A slithering sea reptile that spews poisonous acid as its special, which deteriorates enemy unit HP.
Techs-
Vulture: The decaying bodies of enemy human units benefit crops as they are decaying.
Maize: Workers gather food from farms faster.
HUNAHPU (The "Main" Hero Twin):
Focus- Soldier Defense
GP: "Morning Star"- Cast anywhere on the map to make the Morning Star come from the skies, enhancing the abilities of allied archers for one minute.
MU: Mosquito- A flying bug that deals pierce damage when it stabs its enemies.
Techs-
Xibalba Revenge: Upgrades Mosquitos to Mannequin Revealers, with faster speed and more pierce defense.
Prayers of Ease: Soothes your soldiers and Tribal Heroes, giving them more hack defense.
IXTAB (Goddess of Suicide):
Focus- Siege
GP: "Self-Sacrifice"- Cast on any of your units to sacrifice them to the gods. The gods will reward you by allowing all units of that type to train 75% faster for thirty seconds.
MU: Mourner- A slow-moving ghast with a darkness special that gives nearby units temporary increased defense.
Techs-
Despair: Makes Crushers train faster.
Wood of Graveness: Gives Crushers, Shacks, and Storage Buildings more HP and makes them cheaper (makes Shacks and Storage Buildings free).
~~~~~~~~~~~~~~~~~~~~~~~MYTHIC~~~~~~~~~~~~~~~~~~~~~~~
HOBNIL (God of the color Red)
Focus- Myth Units
GP: "Ruby"- Cast on a gold mine to give it empowered rubies, which make it only cater to your goldminers. Enemy goldminers will be instantly killed if they attempt to mine on this gold mine.
MU: Demon of Red- The fastest but weakest demon, with the special of excessive attack.
Techs-
Kan: Time now works in your favor of myth units, giving them more HP and hack defense.
True Redness: Upgrades Demons of Red to Hobnil Slaves, with more attack.
ZAC CIMI (God of the color Black)
Focus- Workers
GP: "Obsidian"- Cast anywhere to rouse the Obsidian Soldiers (myth units --- notice potential GP combo for Chaac TM+O would not be as OP as Isis A+E, due to its lategame arrival).
MU: Demon of Black- The most average demon, with the special of temporary excessive hack defense.
Techs-
Ix: Time now works in your favor of Workers, giving enemy raiding units a negative bonus against them.
Total Darkness: Upgrades Demons of Black to Zac Cimi Slaves, with more attack.
CAN TZICNAL (God of the color White)
Focus- Naval Combat
GP: "His Corner"- Cast on an enemy Town Center to totally barricade it from life, besieging it for 1 minute.
MU: Demon of White- The slowest but strongest demon, with the special of temporary excessive pierce defense.
MU: White Whale- An aquatic creature nearly invincible to hack attacks, and has 30 attack with some crush damage, but is very expensive and is very weak to pierce damage.
Techs-
Muluc: Time now works in your favor of dockmen, allowing ships to train faster.
Radiance: Upgrades Demons of White to Can Tzicnal Slaves, with more attack.
These ideas are Copyright 2006. Please refrain from copying or distributing ideas without my consent.
The Greek Freek
Breaking Benjamin Fanatic
The Best AOM Player in the world... not...
[This message has been edited by Glunn11 (edited 06-03-2007 @ 12:40 PM).]