I know there are many people who took such an initiative without much succes, but I just want like many other people that AOT becomes balance. Aside from balance issues, I want to create also new techs and changing existing ones in order to boost some minor gods and also to make all myth techs useful.
The things I add are some ideas of mine(and I know they aren't that great or don't bring more balance).
Before I start I need two things: first of all, I need someone wh is able to make the patch(changing units stats, making new techs, ect...).
Then I need alot of people who want to test the proposed changes in order which work and which doesn't work(for balance).
If people(esp. experts) have suggestions to change things to make the game more balanced, just tell me.
Here are my suggestions:
Fixes/Simple Moving Stuffall suggested by Vagabond_pip)
- Deconstruct Healing Spring Bug fixed
- Eyes in Forest/Lone Wanderer Put In Temple as well longhouse
- Greek Heroes in Temple :|:|
- Gaia Channels in Economic Guild
- Moved Omniscience so Kronos can now research it
- UW not repairable
- Obelisks buildable on hunt, but won't delete it :| Dunno if you want me to try fixing houses and walls being able to hunt delete as well, took me forever to find that obelisk = outpost 11.
- Hippolyta 2nd Poseidon hero no longer affected by mummy
General changes
- Titans are harder to build(gates cost more, take longer to build)(suggested by Buhani)
- Herioc fleet gives ships a bigger bonus vs myth units(100% instead of 50%).
- Titans are not affected by techs or GPs(like monstrous rage, eclipse, Myhtic rejuvanation, bacchalania, ect...).
- GP's dont affect eachother e.g no an/ecpl or rag/fw(suggested by action).
Norse changes
- Ta's need a small boost: They get their old attack back( 5 instead 4.5), or they got a reduction in training time(2-4 sec) or they get a bigger bonus vs inf or they get -2 training time, +1 range and *1.2 bonus vs. flying units.(last one suggested by vagabond_pip)
- Axe of Muspell gets avaible in classical and is 25% cheaper
- Towers get a higher bonus vs flying units.(suggested by nightrain)
Odin changes
- Odin hillforts are 20% cheaper(old cost of norse hilffort for Odin then).
- Odin jarls get their old bonus back(20% instead of 10%).
- Lone wanderer is better and gives ulfs 20% more speed instead of 10%.
Thor changes
- Thor armoury - 175 wood(suggested by vagabond_pip).
- Pigsticker +1 favor cost(suggested by vagabond_pip)
Loki changes
- Eyes of the hill gives more los and applies for all units.
- Units train slightly faster(15% instead of 10%)(suggested by nightrain)
Heimdall changes
- Artic wind has a 35% cheaper wood cost.
- Undermine is restored and does more damage vs non-atL. tcs(just like aom, they nerfed it, because it would easily kill an attie tc).
Freya changes
- FF doesn't affect gaia forest(suggested by nightrain)
- Make Aurora Borealis +4 attack instead of +6, however make it give valks a LOS bonus.(suggested by nightrain)
Njord Changes
- Restore WW(they have 350 hp instead of 300 hp)
- Wrath of the deep cost 50% less food.
Baldr changes
- Dwarven auger -15 fav.
- Restore firegiants stats for supremacy.
- Hero Ragnorak's move .55 slower and have 0.03 less pierce/hack armour. This means they can still do their push and try to turn tides as a last desperate gamble so it's useful, but they're not such tanks with FW. (suggested by vagabond_pip).
Tyr changes
- Restore Fenrish Wolves stats for supremacy.
Greek changes
- Allow to train heroes in your temple(suggested by Action)
- Ranged heroes get 5-10% more hp(suggested by Nightrain)
- Nerf petrobolis range slightly(suggested by nightrain)
Zeus changes
- Make Bellerophons jumping bonus do slightly less bonus damage(suggested by nightrain)
- Decrease myrmidon bonus vs buildings.(suggested by nightrain)
Poseidon changes
- Lord of horses is 50% cheaper.
- Fishing ships ship 10-15% faster.
- Stables are 25%-30% cheaper instead of 15%.
- The argo is avaible in herioc and favor cost is reduced by 50%.
- Hetaroi's need a boost(bonus damage vs inf or better stats).
Hades changes
- Towers are 20% cheaper.
- Tower upgrades are 30% cheaper.
- Dead Ships can also contribute to summon shades.
Hermes changes
- Spirited charge -15 favor.
Athena changes
- Sarissa and Apis shield -5 favor.
Apollo changes
- Manticores -1 pop, +20% attack
- +10% healing rate, +4 range to healing temple of Apollo(suggested by vagabond_pip)
- Sun ray -10 favor.
- Oracle is 50% cheaper.
Dionysus changes
- Anathophe: -50 food -5 favor.
Artemis changes
- Trierarch -15 favor and -20% hack/pierce/crush vulnerability.
Hera changes
- Medusa -1 pop -5 favor.
Eggies changes
- Mercs are limited to 5, Merc cav to 4. Now they can stop siege/villies if unguarded but not be used as the main army.(suggested by vagabond_pip)
- Nerf ele's( decrease hp or armor)
- Docks cost 60 gold instead of 50 gold(suggested by nightrain)
- Added 2 seconds training time to chariot archers.(suggested by vagabond_pip)
Ra changes
- Ra monuments gather 5-15% faster favor.
- Rain lasts 10 secs more(suggested by nightrain)
Isis changes
- Block radius of monuments is way smaller(suggested by[Vnx]Espanyol)
- Make flood of the nile tech 5 food every 10 seconds as opposed to 1 food per second.(suggested by nightrain)
Set changes
- Feral takes 10 less seconds, and adds 18% HP instead of 10%.(suggested by vagabond_pip)
- Remove animal negative multiplier altogether.(suggested by nightrain)
- Make Pharaoh summoned animals all cost less population.(suggested by nightrain).
- Make animals that appear when you advance cost no population at all(suggested by nightrain).
Anubis changes
- Feet of the Jackal: -50 gold -5 favor
Bast changes
- Hieracosphinx -200 wood -5 favor.
Hathor changes
- Crocodopolis: -50% cost
Sekmet changes
- Stones of the red line is 50% cheaper.
- Ram of the west wing has a 50% cheaper gold cost.
- Bone bows has 50% cheaper wood cost.
Osiris changes
- Funeral barge -200 wood, -5 favor and *2 damage vs all ships instead of only arrow ships.
Atlantian changes
- tc favor rate is 30-50% less in archaic than now, the rate will be restored in classical.
- Destroyers get a higher bonus vs buildings(*7 instead of *5).
- Barracks and Counter-barracks are more expensive.
- Atl. heroes are 20% cheaper, cost less favor.
- Kata's have in classical -40 hp(hp gets restored in herioc)
- Murmillo's train 20% slower(ev. gets restored in herioc)
- Vills train slower(37-38 seconds instead of 35 seconds)(suggested by action)
- You can make 30 instead of 25 atl. vills.(suggested by nightrain).
- Contarius(Lancers keekee) have +5% pierce and hack armour(suggested by vagabond_pip)
- -0.04 wood gather rate, -0.04 gold gather rate, -0.03 crops rate, -0.03 farm rate, -0.03 herdable rate, -0.04 hunt rate, -0.04 gaia rate. Very very small nerf. Lowered values even further.(suggested by vagabond_pip)
Kronos changes
- Siege units are 25% cheaper instead of 10%.
- Myth units are 10% cheaper in classical, 15% in herioc and 20% in mythic.
- Focus costs only 10 wood and 2 favor and gives +10% attack to hero oracles.
- Timeshift cost more(15-20 wood instead of 5)(suggested by nightrain).
Oranos changes
- You can only use shockwave twice instead of three times.
- Sky passages are 25% cheaper.
- Safe passage is 50% cheaper.
Gaia changes
- Fishing ships are 20% cheaper.
- Fishing eco upgrades are also 20% cheaper and can be research in any age.
- Gaia heroes are 30% cheaper.
- Gaia's lush is way bigger.
- Gaia forest is gathered 10% faster instead of 5%(suggested by nightrain)
- Give Gaia a new line of eco upgrades(suggested by nightrain)
Prometheus changes
- Valor only affects two units.
Oceanos changes
- Servants cost -25 gold and - 5 favor.
Leto changes
- Cool down period of spider-lair is just one minute, eggs hatch faster.
- Hesphaestus revenge and Volcanic forge are 60% cheaper.
- Volcanic forge gives -20% hack/pierce vulnerability.
- New tech: 250 gold 250 wood: All myth units cost 25% less favor.
Theia changes
- Poseidons secret -15 favor.
Hyperion changes
- Chaos affects more units(8-9 units instead of 3-4 units), cooldown period is longer.
- Herioc renewal not only allows heroes to regenrate, but they get also +20% hp.
- Gemino is 50% cheaper.
- Satyrs +50 hp
- New tech: 350 wood 300 gold 10 favor: Chiero's and archers do 20% more damage.
Atlas changes
- Eyes of Atlas: Instead giving more los to myth units, myth units have -20% hack/pierce/crush vulnerability.
- Titan shield: Buildings have -20% hack/crush vulnerability instead of -15%.
Helios changes
- Heka gigantes' special doesn't affect heroes.
- Mirror towers do more damage and have bonus damage vs myth units.
So these are my suggestions. Some might be too good, but I want to hear your opinion about it.
And please give constructive criticism so we can develop an ok patch.
The things I add are some ideas of mine(and I know they aren't that great or don't bring more balance).
Before I start I need two things: first of all, I need someone wh is able to make the patch(changing units stats, making new techs, ect...).
Then I need alot of people who want to test the proposed changes in order which work and which doesn't work(for balance).
If people(esp. experts) have suggestions to change things to make the game more balanced, just tell me.
Here are my suggestions:
Fixes/Simple Moving Stuff
- Deconstruct Healing Spring Bug fixed
- Eyes in Forest/Lone Wanderer Put In Temple as well longhouse
- Greek Heroes in Temple :|
- Gaia Channels in Economic Guild
- Moved Omniscience so Kronos can now research it
- UW not repairable
- Obelisks buildable on hunt, but won't delete it :|
- Hippolyta 2nd Poseidon hero no longer affected by mummy
General changes
- Titans are harder to build(gates cost more, take longer to build)(suggested by Buhani)
- Herioc fleet gives ships a bigger bonus vs myth units(100% instead of 50%).
- Titans are not affected by techs or GPs(like monstrous rage, eclipse, Myhtic rejuvanation, bacchalania, ect...).
- GP's dont affect eachother e.g no an/ecpl or rag/fw(suggested by action).
Norse changes
- Ta's need a small boost: They get their old attack back( 5 instead 4.5), or they got a reduction in training time(2-4 sec) or they get a bigger bonus vs inf or they get -2 training time, +1 range and *1.2 bonus vs. flying units.(last one suggested by vagabond_pip)
- Axe of Muspell gets avaible in classical and is 25% cheaper
- Towers get a higher bonus vs flying units.(suggested by nightrain)
Odin changes
- Odin hillforts are 20% cheaper(old cost of norse hilffort for Odin then).
- Odin jarls get their old bonus back(20% instead of 10%).
- Lone wanderer is better and gives ulfs 20% more speed instead of 10%.
Thor changes
- Thor armoury - 175 wood(suggested by vagabond_pip).
- Pigsticker +1 favor cost(suggested by vagabond_pip)
Loki changes
- Eyes of the hill gives more los and applies for all units.
- Units train slightly faster(15% instead of 10%)(suggested by nightrain)
Heimdall changes
- Artic wind has a 35% cheaper wood cost.
- Undermine is restored and does more damage vs non-atL. tcs(just like aom, they nerfed it, because it would easily kill an attie tc).
Freya changes
- FF doesn't affect gaia forest(suggested by nightrain)
- Make Aurora Borealis +4 attack instead of +6, however make it give valks a LOS bonus.(suggested by nightrain)
Njord Changes
- Restore WW(they have 350 hp instead of 300 hp)
- Wrath of the deep cost 50% less food.
Baldr changes
- Dwarven auger -15 fav.
- Restore firegiants stats for supremacy.
- Hero Ragnorak's move .55 slower and have 0.03 less pierce/hack armour. This means they can still do their push and try to turn tides as a last desperate gamble so it's useful, but they're not such tanks with FW. (suggested by vagabond_pip).
Tyr changes
- Restore Fenrish Wolves stats for supremacy.
Greek changes
- Allow to train heroes in your temple(suggested by Action)
- Ranged heroes get 5-10% more hp(suggested by Nightrain)
- Nerf petrobolis range slightly(suggested by nightrain)
Zeus changes
- Make Bellerophons jumping bonus do slightly less bonus damage(suggested by nightrain)
- Decrease myrmidon bonus vs buildings.(suggested by nightrain)
Poseidon changes
- Lord of horses is 50% cheaper.
- Fishing ships ship 10-15% faster.
- Stables are 25%-30% cheaper instead of 15%.
- The argo is avaible in herioc and favor cost is reduced by 50%.
- Hetaroi's need a boost(bonus damage vs inf or better stats).
Hades changes
- Towers are 20% cheaper.
- Tower upgrades are 30% cheaper.
- Dead Ships can also contribute to summon shades.
Hermes changes
- Spirited charge -15 favor.
Athena changes
- Sarissa and Apis shield -5 favor.
Apollo changes
- Manticores -1 pop, +20% attack
- +10% healing rate, +4 range to healing temple of Apollo(suggested by vagabond_pip)
- Sun ray -10 favor.
- Oracle is 50% cheaper.
Dionysus changes
- Anathophe: -50 food -5 favor.
Artemis changes
- Trierarch -15 favor and -20% hack/pierce/crush vulnerability.
Hera changes
- Medusa -1 pop -5 favor.
Eggies changes
- Mercs are limited to 5, Merc cav to 4. Now they can stop siege/villies if unguarded but not be used as the main army.(suggested by vagabond_pip)
- Nerf ele's( decrease hp or armor)
- Docks cost 60 gold instead of 50 gold(suggested by nightrain)
- Added 2 seconds training time to chariot archers.(suggested by vagabond_pip)
Ra changes
- Ra monuments gather 5-15% faster favor.
- Rain lasts 10 secs more(suggested by nightrain)
Isis changes
- Block radius of monuments is way smaller(suggested by
- Make flood of the nile tech 5 food every 10 seconds as opposed to 1 food per second.(suggested by nightrain)
Set changes
- Feral takes 10 less seconds, and adds 18% HP instead of 10%.(suggested by vagabond_pip)
- Remove animal negative multiplier altogether.(suggested by nightrain)
- Make Pharaoh summoned animals all cost less population.(suggested by nightrain).
- Make animals that appear when you advance cost no population at all(suggested by nightrain).
Anubis changes
- Feet of the Jackal: -50 gold -5 favor
Bast changes
- Hieracosphinx -200 wood -5 favor.
Hathor changes
- Crocodopolis: -50% cost
Sekmet changes
- Stones of the red line is 50% cheaper.
- Ram of the west wing has a 50% cheaper gold cost.
- Bone bows has 50% cheaper wood cost.
Osiris changes
- Funeral barge -200 wood, -5 favor and *2 damage vs all ships instead of only arrow ships.
Atlantian changes
- tc favor rate is 30-50% less in archaic than now, the rate will be restored in classical.
- Destroyers get a higher bonus vs buildings(*7 instead of *5).
- Barracks and Counter-barracks are more expensive.
- Atl. heroes are 20% cheaper, cost less favor.
- Kata's have in classical -40 hp(hp gets restored in herioc)
- Murmillo's train 20% slower(ev. gets restored in herioc)
- Vills train slower(37-38 seconds instead of 35 seconds)(suggested by action)
- You can make 30 instead of 25 atl. vills.(suggested by nightrain).
- Contarius(Lancers keekee) have +5% pierce and hack armour(suggested by vagabond_pip)
- -0.04 wood gather rate, -0.04 gold gather rate, -0.03 crops rate, -0.03 farm rate, -0.03 herdable rate, -0.04 hunt rate, -0.04 gaia rate. Very very small nerf. Lowered values even further.(suggested by vagabond_pip)
Kronos changes
- Siege units are 25% cheaper instead of 10%.
- Myth units are 10% cheaper in classical, 15% in herioc and 20% in mythic.
- Focus costs only 10 wood and 2 favor and gives +10% attack to hero oracles.
- Timeshift cost more(15-20 wood instead of 5)(suggested by nightrain).
Oranos changes
- You can only use shockwave twice instead of three times.
- Sky passages are 25% cheaper.
- Safe passage is 50% cheaper.
Gaia changes
- Fishing ships are 20% cheaper.
- Fishing eco upgrades are also 20% cheaper and can be research in any age.
- Gaia heroes are 30% cheaper.
- Gaia's lush is way bigger.
- Gaia forest is gathered 10% faster instead of 5%(suggested by nightrain)
- Give Gaia a new line of eco upgrades(suggested by nightrain)
Prometheus changes
- Valor only affects two units.
Oceanos changes
- Servants cost -25 gold and - 5 favor.
Leto changes
- Cool down period of spider-lair is just one minute, eggs hatch faster.
- Hesphaestus revenge and Volcanic forge are 60% cheaper.
- Volcanic forge gives -20% hack/pierce vulnerability.
- New tech: 250 gold 250 wood: All myth units cost 25% less favor.
Theia changes
- Poseidons secret -15 favor.
Hyperion changes
- Chaos affects more units(8-9 units instead of 3-4 units), cooldown period is longer.
- Herioc renewal not only allows heroes to regenrate, but they get also +20% hp.
- Gemino is 50% cheaper.
- Satyrs +50 hp
- New tech: 350 wood 300 gold 10 favor: Chiero's and archers do 20% more damage.
Atlas changes
- Eyes of Atlas: Instead giving more los to myth units, myth units have -20% hack/pierce/crush vulnerability.
- Titan shield: Buildings have -20% hack/crush vulnerability instead of -15%.
Helios changes
- Heka gigantes' special doesn't affect heroes.
- Mirror towers do more damage and have bonus damage vs myth units.
So these are my suggestions. Some might be too good, but I want to hear your opinion about it.
And please give constructive criticism so we can develop an ok patch.
[This message has been edited by Ancient_tribe (edited 07-21-2007 @ 08:34 AM).]