You must be logged in to post messages.
Please login or register

Strategy and General Discussion
Moderated by Yeebaagooon, TAG

Hop to:    
Welcome! You are not logged in. Please Login or Register.73 replies
Age of Mythology Heaven » Forums » Strategy and General Discussion » impossible to get to 1700
Bottom
Topic Subject:impossible to get to 1700
« Previous Page  1 2 3  Next Page »
LightmareNikita
Banned
posted 18 August 2007 02:01 PM EDT (US)         
It's really impossible to get to 1700 because there are always these 2 losers that ocme along that when thye're losing they just drop hack my good ally anf game over, is there any place i can report them cause i wrote their names down.
AuthorReplies:
WNxHellsRavage
Mortal
posted 19 August 2007 10:42 PM EDT (US)     31 / 73       
Actually Yoma, Oceanus is often a good choice vs eggy, because of his infantry upgrades vs phanting.
igotskillz
Mortal
posted 19 August 2007 11:23 PM EDT (US)     32 / 73       
notice lightmare hasnt posted in the last ton of posts.

maybe he's trying to learn how to be 1700

not that i wud know

im lower than 1500


"If I was in somebodies sig I would kill a kitty....... A lol kitty....." -Keron Cyst
Hades Mythodea By igotskillz
DOWNLOAD MY AWESOME TAUNTZ!
Shanks13
Rogue Agent
posted 20 August 2007 00:15 AM EDT (US)     33 / 73       
I'm nearing 1700. I am also nearing getting smacked down hard

Caboose_Nor
Mortal
posted 20 August 2007 00:54 AM EDT (US)     34 / 73       
I can help. :P
DeathAndPain
Mortal
posted 20 August 2007 02:04 AM EDT (US)     35 / 73       
Yeah, what happened to you LightmareNikita? I thought you said you were 1800+
No, afaik he was humble enough to call himself 1690-1710.
Well, Half my hippokins will rape those turma and prolly force him to retreat as i focus fire on his Kalt/Murm with archers.
And you think that his katapeltes will stand idle and watch you do it? I do not agree about the other combos beating hipp/tox, but those Atlantean troops sure do.
MY Hippokins will divide and kill ur turma, ur kalt don't have 7.00 speed ok?
That's why any good player will keep them close to the turmas. You can choose to attack the turmas and get raped by the katas, or not attack the turmas and have the turmas own everything that you have, especially your tox.

Lightmare, complaining about cheaters will never ever get you up there. I told you up front you would not make it by the end of this summer, because you still have the wrong mindset. You play with all sorts of allies that blur your own performance in the game and try to blame your failures on all sorts of external factors such as droptrickers. In this very thread you read about several people who played you and confirm that you do not have the skill for 1690+ yet. You have also been advised what you could do about it. It would not even be necessary to change your main god. 1700+ with Possy is perfectly possible, although you are making your life harder than necessary that way. But you would have to start playing rated 1v1, because that is the only mode in which you really learn this game and cannot blame your failures on your ally in whatever way. At first you will find yourself getting raped hard, and then the choice will be yours:

  • Blame it on your opponent certainly map hacking, or the unfair map layout that caused you to lose, or his op civ, or his cheap and laming play style with all those towers or titan or whatever he may have made. These are all good excuses that will make you feel better after the loss. However, they will cause you not to question your play style that led to your defeat, so your will never ever improve and become a real 1700.

  • Try to learn from your defeat. Watch the replay afterwards, even though replays that you won are so much more fun to watch. Try to revamp your strategy. Ask here if you have no idea how to counter a certain strategy, occasionally with providing the replay. Be prepared to hear that what you were always convinced of is wrong, and be prepared to heed it rather than taking it as a personal insult. This sure is the harder way for your ego, but - it leads there!

    Oh, and while nobody forces you to spell the hippikon properly, you must be aware that you are making a fool out of yourself if you keep misspelling the primary unit of your beloved god. If you no longer want to be the laughing stock of this forum, consider properly spelling at least your own units from now on.

    Darkness is a state of mind
    Valor is the contempt of Death and Pain. (Tacitus)
    Problems worthy of attack prove their worth by hitting back. (Piet Hein)
  • Caboose_Nor
    Mortal
    posted 20 August 2007 02:09 AM EDT (US)     36 / 73       
    No, he told ME he was 1800+ on eso DaP.
    NiceHorus
    Mortal
    posted 20 August 2007 04:24 AM EDT (US)     37 / 73       
    Don't put on massive theory lightmareNikita if you really want to get better.

    Kata rapes all cavalry so don't mistaken that suggestion, kata rapes even thoth elephants. That is why vs. Atty, elephant, even miggy is NOT an viable option. It is almost like loki, but even worse than loki. At least no one would blame you if you fight a loki and make a few chariots to back up your army and fish off his wounded hersirs.

    Anyway, get to the point if you want to get to 1700 then make effort on hard quality of your army.

    I fought 16++ greek players with elephants, they make prodromes and still lost to me. Why? I was on full Thoth elephants and full iron, and my enemy, medium prodrome with no armory upgrades at all.

    Again, try to improve the hard quality of your army if you really want to get to 1700. Fix your idle villagers and DO NOT put too many attention on a few units (<10).

    Regards.
    DragonQ
    SC2H Seraph
    posted 20 August 2007 09:36 AM EDT (US)     38 / 73       
    Katapeltes have 4.50 Speed, 4.95 with Weightless Mace.

    Hippikons have 5.50 Speed, 6.05 with Spirited Charge.

    Apart from Jarls they are the slowest cavalry. Katapeltes can't CATCH them if you run, but can still get to defend archers quickly enough to slaughter them if you flank. And, Lightmare, as you can see they're nowhere near 7.00 speed.

    Take my love, take my land, take me where I cannot stand.
    I don't care, I'm still free, you can't take the sky from me.
    Take me out to the black, tell them I ain't comin' back.
    Burn the land and boil the sea, you can't take the sky from me.
    There's no place I can be, since I found Serenity.
    But you can't take the sky from me...
    maggioli
    Mortal
    posted 20 August 2007 10:20 AM EDT (US)     39 / 73       
    Hey All,

    In my humble opinion (I really mean that, since I am not nearly as good of a player as many of you are!) the only purpose of the rating system is to (hopefully, in spite of smurfs) allow people to play other people in the same level (or close enough), thus making interesting games.

    I, for example, have more fun if I play a tough game even
    if I end up losing in the end, but which had lots of interesting battles and strats on both ends than playing an easy game against someone who is below my rating (not may out people there that qualify since I am around 1610 on a good day, but currently less than that)

    Seriously, my point is that ideally the rating system should give us what this game is all about- having fun !

    So I'd suggest not being so concerned about being 1700 or 1800...just enjoy it, try to play better, but the main thing is... have fun!
    Ironclaw77
    Mortal
    posted 20 August 2007 11:25 AM EDT (US)     40 / 73       
    So I'd suggest not being so concerned about being 1700 or 1800...just enjoy it, try to play better, but the main thing is... have fun!
    I have more fun when I'm 1700 or 1800


    -Ironclaw77

    I R O N C L A W 7 7
    Everything that shines ain't always
    gonna be gold.
    NiceHorus
    Mortal
    posted 20 August 2007 12:12 PM EDT (US)     41 / 73       
    To DragonQ:

    Don't ever work on paper because it is a statistic.

    If you want me to explain it more clearly, the speed was obtained when you walk them in a straight line, mono creature.

    But when you fight, there are many considerations like towers, buildings, rocks and trees, it is different!!!

    The real fight is like a turbulent flow where the viscosity is no longer dominent. It is a simulation of finite element analysis when your element size was set to incredible large. It would not get a regular and re-obtainable result, but rather every time you executive it, it will come to a different conclusion. If you fancy, I can tell you that in turbulent flow a speed of 5 or a speed of 6 would end up in a extremely similar fluid characteristics.

    So after all these you should understand that statistics do not work in the way you thought, because they are statistics and the real calculation is way much more difficult.

    Just go back to play your game and if you can find that you can fight an atty kata spammer with your hippokins, i would say you are our hero.

    Regards

    [This message has been edited by NiceHorus (edited 08-20-2007 @ 12:13 PM).]

    DragonQ
    SC2H Seraph
    posted 20 August 2007 01:06 PM EDT (US)     42 / 73       
    Firstly, what's a mono creature? Secondly, I said Katapeltes beat Hippikons fine, so why would I want to fight a Katapeltes spammer with Hippikons?

    Take my love, take my land, take me where I cannot stand.
    I don't care, I'm still free, you can't take the sky from me.
    Take me out to the black, tell them I ain't comin' back.
    Burn the land and boil the sea, you can't take the sky from me.
    There's no place I can be, since I found Serenity.
    But you can't take the sky from me...
    yoma
    Banned
    posted 20 August 2007 03:30 PM EDT (US)     43 / 73       
    OMG, the only part i understood of what nicehorus said, was that you can't play aom on paper. xD
    Yeah, math and stats aren't the only thing to take into account.
    Shanks13
    Rogue Agent
    posted 20 August 2007 04:05 PM EDT (US)     44 / 73       
    Math and other statistics have limited use. It's better to be able to adapt and do what you need to than knowing how long it will take to train five ulfsarks and move them to take down an elephants or something obscure like that. Don't take up room in your head with super-specific statistics that probably won't come into play in the first place.

    DragonQ
    SC2H Seraph
    posted 20 August 2007 04:16 PM EDT (US)     45 / 73       
    I was just pointing out that the speed difference wasn't as big as Lightmare claimed.

    *cringes at word "math"*

    Take my love, take my land, take me where I cannot stand.
    I don't care, I'm still free, you can't take the sky from me.
    Take me out to the black, tell them I ain't comin' back.
    Burn the land and boil the sea, you can't take the sky from me.
    There's no place I can be, since I found Serenity.
    But you can't take the sky from me...
    Salient
    Mortal
    posted 20 August 2007 08:16 PM EDT (US)     46 / 73       
    You should be easily able to make 17+ if you follow these strategies I list below. I'll just list land map strategies because water maps are more complicated and I'm too tired to bother with it now.

    Possy vs Norse on land

    2 stables 1 range vs all Norse including Loki (5 min or faster up). Use Hermes vs Odin and Thor. Use Ares vs Loki. Pesting his longhouses will kill his rush or ruin his 2 temple hersir raiding strategy. Either way you'll maul him. Just have your scout run by his military buildings as soon as you hit classical and cast it.

    Possy vs Eggy on land

    Either Juzam style full hips (5 min up), or you can try a 2 tc boom + raid with 2 stables 5:30 - 6 min up (go Hermes either way)

    Possy vs Greeks on land

    Probably 2 tc boom + 2 stables (boom + raid) 5:30 - 6 min up vs greeks (Hermes of course)

    Possy vs Atlantians on Land

    This is your hard matchup. Try 1-1-1 (that means one Barracks, one Archery Range, and one Stable for a balanced army). 5 min or faster (the faster the better) up vs Atlantians. Either pest or Cease can be good, but I think Ares is the better choice vs Atlantians on land. Pestilance will help to keep you from getting overwhelmed early. If you do go Ares, use Pest right away on his mil buildings. wall, upgrade towers, survive . . . then kill him in heroic or mythic age when you have super-upgraded troops. If he 2 tc booms than you should be more aggressive. Remember that earthquake CAN kill a titan gate even if he has those Dyad-spawning trees around it -- because the area of effect for your god power is so large.

    [This message has been edited by Salient (edited 08-20-2007 @ 08:25 PM).]

    Pdroo
    Banned
    posted 20 August 2007 10:28 PM EDT (US)     47 / 73       
    ^^^ That is check number 4 (and one fo the most important one) in my checklist
    !
    DeathAndPain
    Mortal
    posted 21 August 2007 03:09 AM EDT (US)     48 / 73       
    Math and other statistics have limited use. It's better to be able to adapt and do what you need to than knowing how long it will take to train five ulfsarks and move them to take down an elephants or something obscure like that.
    The problem is: Without the appropiate mathematical and statistical background knowledge you will not know what you need to do! You will try something out of a feeling in your stomach, but it may well be the wrong decision.

    NiceHorus explanation was an analysis on a high mathematical level with the result that the influence (importance) of unit speed in such a battle situation is lower than we might think, and that its exact impact on the outcome of the battle is hardly predictable. While I do not totally agree with this, it sure does not mean that there is no point in relying on statistics. It just means that there are situations when it is impossible to predict the outcome due to the high number of involved factors.
    I was just pointing out that the speed difference wasn't as big as Lightmare claimed.
    For the first time I feel the need to side with Lightmare. He never explicitly said that hippikons or whatever had a speed of 7.00, and I believe he also did not mean to say so. Instead, I believe he meant that your katapeltes could not be everywhere at the same time. He argues that he splits up his hippikons so that part of them attacks you from the front and the rest circumvents you and attacks your rear archers, with your katas being either at the front or in the rear with the tox. IMHO the error in this is to assume that your katas would ever be so foolish to leave your archers. As long as they remain close to your tox, they will be able to protect them from the hipps, and if the hipps do not close in on the tox, they cannot effectively fight the tox, while the tox shoot at the hipps or vills or whatever is there.

    Darkness is a state of mind
    Valor is the contempt of Death and Pain. (Tacitus)
    Problems worthy of attack prove their worth by hitting back. (Piet Hein)
    NiceHorus
    Mortal
    posted 21 August 2007 06:21 AM EDT (US)     49 / 73       
    Sorry guys I have been a bit gig on things.

    Well D&P is right about it. Basically the hit & run strategy is only viable vs. units whose speed is decisively lower, or it applies when you are trying to catch up enemy unit.

    That is why you can counter an cavalary spammer with archer some time, because cavalaries can be stuck at random location due to land scape reasons.

    (This don't apply to D&P's cavalary though, he always has his blooming RC max pierce armor. Lorenzo told me only way to do him in is to out play him, and Sam once showed off to me that his RC had pierce armor almost as tough as D&P, 11. No offense though, just kidding.)

    Ignore all the things I said about FEM(finite element method), basically it means you break down the model of an object into small pieces on a computer, then calculate each of these small pieces, then rejoin the whole thing together to get an over-all result, for example, force, or temperature.

    The point is this FEM can predict things to happen next, and save massive time to do a complicated calculation which is known as Integration, also computer can not do real integrations because of the internal defect.

    So far so good, if anyone still can't get it then just ignore that thing. I was only kinda mess up because I only wanted to say statistics don't work in the way it seems to be, and that was the internal reason but it is way too complicated.

    I spent 2 years studying this by now and I am still only at starting stage of FEM stuff. So don't confuse yourself if anyone can't get it.

    Regards.
    DeathAndPain
    Mortal
    posted 21 August 2007 07:43 AM EDT (US)     50 / 73       
    This don't apply to D&P's cavalary though, he always has his blooming RC max pierce armor. Lorenzo told me only way to do him in is to out play him, and Sam once showed off to me that his RC had pierce armor almost as tough as D&P, 11.
    Hehe. Yes, Thor's first two pierce armor upgrades are obscenely cheap, which is why I usually research them more than early against any opponent that I either plan on rushing (at his home base) or who I expect to use archers against me. I mean, a dwarven armory is a mere 75 wood. Sometimes I even construct it in archaic age (during advance to classical age) so that my 2nd ulf has something sensible to do and needs not do it later on when I need him to make longhouses. The first pierce up is 100g/100w, the second 100g/200w. That is a laugh. Since heroes benefit 15% from armor upgrades, it also prepares my Forseti hersirs (if I have gone Forseti) for battle.

    Especially against Ra/Isis, against whom I usually do a counter-FH, it is always cool to enter early heroic battle with their chariots typically only having their built-in medium upgrade against my units with bronze shields (which I can easily research until I hit heroic age, although I will only do it if I can still afford a quick hill fort after reaching heroic age). I also found that heavy Forseti hersirs with bronze shields pretty much negate anc/ecl, and the chariots in the second row cannot do anything about it.

    Darkness is a state of mind
    Valor is the contempt of Death and Pain. (Tacitus)
    Problems worthy of attack prove their worth by hitting back. (Piet Hein)
    Caboose_Nor
    Mortal
    posted 21 August 2007 09:38 AM EDT (US)     51 / 73       
    Yes, that's the way I play Ra/Isis too. Thor armory ftw.
    Devil_Exile
    Mortal
    posted 22 August 2007 07:00 AM EDT (US)     52 / 73       
    Quote from LightmareNikita
    i raided u way too late, and it' srlly impossible to raid eggy with 4 towers protected by houses/crenulations and then that gay spinx annoying special.

    Guys, i'm 1660+, but people say i'm a lot better than that cause thye say my raiding is unstoppable sometimes.

    Oh collosus shut up, u were also one fo the people using Mydickislong to get ur rate up. Stop being such a Hypocrite.
    Oh, so who’s being the hypocrite now? According to you, you said that it’s “impossible to raid eggy”, but yet you say that “I’m 1660+, but people say i'm a lot better than that cause thye say my raiding is unstoppable sometimes” I have no idea who these “people” are, though I guess that they’re the poor victims who got stuck with you since you set your search field to “beginner”. The sentence you posted about being “unstoppable” at raiding, yet you also find it “impossible to raid with eggy,” is a complete contradiction. Lightmare, if you currently, like you said “raid too late,” or find it “impossible to raid with eggy”, then you will crash and burn even a few ratings below 1700. Every Egyptian will get free tower Upgrades, and Crenellation is often researched along with it (with a few exceptions). The “gay” sphinx can almost be a definite with Isis, and sometimes Ra, which means that you automatically lose against the Egyptians, period. Also, you say “it’s embarrassing to play against the Atlanteans since they’re so OP,” indicating that you struggle against them, so that leave the Norse and the Greek which you’re ‘great against’. With the Norse’s lack of pierce attackers and various powerful hack attackers, the typical Hippikon spam doesn’t apply. So I guess they’re rule out too eh? So the only time you don’t struggle is against the Greeks. What great flexibility. What I also find amusing is that, if these “people” emphasizes how great you are, and how you’re so much better than “1660+” than why isn’t that showing in your rating?
    Quote from Shanks13
    What's the point of boosting your rating if you can't perform at that level in the end? Sure, you may have a score of 1700+, but if you ever have to play, then you will obviously have some difficulty.
    I also agree with Shanks. What is the point of becoming 1700+ when you’re using ‘fraudulent’ methods such as setting your search field to beginners, and taking advantage of the 1900+ player who’s really a noob? Also, becoming 1700+ as Poseidon and being inflexible with the Gods will also ensure that you crash and burn. You’re not going to stick with Poseidon forever, and having to switch to a better God at that rate is not wise. I also suggest you stop acting like being the expert of Poseidon, when you’re clearly not, Hippikons having “7.00” speed? Whoa, that’s faster than most ships, a ship with B.S as its load. Making up statistics that you know isn’t right or can be proven wrong is rather pointless.
    Quote from Lightmare Nikita
    Well, Half my hippokins will rape those turma and prolly force him to retreat as i focus fire on his Kalt/Murm with archers.
    Now what’s this? What’s all this nonsense? Okay, let’s consider this thoroughly. Unless the opponent had no clue about micromanaging, or was looking at somewhere besides his screen, there would be no hope that you’d win. Firstly, especially with Oranos, the Tumas will be as fast as the Hippikons, so the time wasted chasing through to get the Turmas will result in the Katapeltes already obliterating most of the Hippikons. Next, with Copper Shield, the Toxotes will take far longer to kill a few Katapeltes than the Tumas to completely abolish them all. Without them, what do you have to counter the Katapeltes?
    Quote from Lightmare Nikita
    MY Hippokins will divide and kill ur turma, ur kalt don't have 7.00 speed ok?
    Well, moving to the next agenda. “7.00 Speed” is utter bull wouldn’t you say? You know it, I know it, so we all know how untrue that is. Even with Hermes’s Spirited Charge, that doesn’t equate to “7.00” at all, its’ 6.05. Also, ASSUMING that you would win in a situation such as this is like a rat drowning in a sinking ship, it’s so blatantly obvious that you WILL lose, so why continue rambling on and supporting your argument with false statistics?

    Also, you said some pretty harsh things OUTSIDE this forum. You criticize DeathandPain for criticizing everyone, yet you do the exact same, yet, he unlike you, has REAL statistics, he has a lot of experience. You have a lack of both, and continue to ramble on as if you know everything and even have the nerve to patronize people on this forum even though you are nothing but a 1650 player. Also, DeathandPain’s criticism and analysis, unlike yours which is blatantly rude, mocking and condescending, his, actually HELPS most people. I remember the first few time I went on these forums and DeathandPain’s criticism and advice steered me into the right path, I’m the player I am now partially thanks to him.

    I also think you started this thread to boost that ego of yours. Obviously, you know it was possible to exceed 1700+ and that there are far more 1700 players than two hackers, so this whole thread was just a way to show off. Tell everyone that you’re now so close to 1700, but were ripped off by ‘hackers’ *coughs*?

    What’s funny is that you NEVER post back when someone has made a post concerning you that really digs deep. Here’s the link to where you attempted to confront DeathandPain in my thread, and the thread where you didn’t reply too, yet you seemed so keen too the day before.

    http://aom.heavengames.com/cgi-bin/forums/display.cgi?action=st&fn=1&tn=25695&st=recent&f=1,0,0,10
    http://aom.heavengames.com/cgi-bin/forums/display.cgi?action=t&number=1&dp=0&s_name=devil_exile&s_subject=

    Lightmare, you talk ‘the talk’ but have never actually done the ‘walking’.
    LightmareNikita
    Banned
    posted 22 August 2007 07:45 AM EDT (US)     53 / 73       
    Alright Devil Exele, yeah, those first 4 eggy towers are pwoerful, but after watching some records I LOVE PLAYING AGAINST EGGIES, especially Isis. I just luv them, before they even advance i got theseus a scout a centaur and 2 hippokins hitting their house whic connects thier tower which protects their gold.

    Searching Beginner? You must be kidding me right? WHo do u think i am?

    When i play 2v2 rated/advanced my ally almost always tells me one of these things:

    Damn, nice raiding.
    or
    How do you raid and still managed to get to heroic at a time like that?

    You crazy, at the very beginning, going all cavarly vs. Odin/Thor is a good idea since 1800+ do it. And then i have a raiding war vs. the norse.

    Loki is an exception where i sometimes go hop/tox.

    Atties, 1-1-1 seems good but 2 stables and 1 archery ranged seems better since i can raid. But atties are tough.

    Greeks, particularly hades is also a threat.

    And remember devil, POseidon>Norse, don't assume i always go all hippokins, even thou sometimes it's a good idea and it works. Hippokin+centaur raids vs. Norse are awesome.

    Well, yeah the 4 towers WERE a problem, but most eggies don't get them cause that 150 food is good for a faster advance.

    So at a 1650-1700 level, my raiding actully is quite powerful, and if you don't believe me, then we must play a game u being Isis...the problem is my early cav rush/raid should be a surprise attack, and u already know of it.

    P.S. POseidons#1 map is OASIS. Low food, but we got lure and cav 12 food per pop and all cav. counters are high in food. Enenmy has no nd gold mine like anatolia or ghostlake or sometimes marsh.

    And all cav is good vs. eggies odin/thor/other poseidons.
    ARBIT3R
    Banned
    posted 22 August 2007 07:53 AM EDT (US)     54 / 73       
    Do all you guys who pay out lightmare have crap lives or something and u pay him out cause it makes u feel better?

    NHF
    a_game_a_win
    Mortal
    posted 22 August 2007 07:54 AM EDT (US)     55 / 73       
    wtf Lightmare.

    You're not 1660 is it is only through team games.

    THEY JUST DON'T COUNT TOWARDS YOUR SKILL

    Stop playing them and doing 1v1 rated. If your to scared to do 1v1 rated, then don't brag about the strategies you use here because mostly everyone else on this forum concentrates on 1v1.

    Btw, the Theseus/Scout/Centaur rush is nothing new. You should be using them anyway to push off hunt.
    ricownage
    Mortal
    posted 22 August 2007 08:12 AM EDT (US)     56 / 73       
    Paying someone out with nonsense and in a rude way may indicate a person with no life, but these posters' arguments are logical and reasonable...

    Also, Lightmare is the one with the problem, calling names such as DeathandAsshole...other posters are not the ones being rude and narrow-minded

    [This message has been edited by ricownage (edited 08-22-2007 @ 09:38 AM).]

    ARBIT3R
    Banned
    posted 22 August 2007 08:17 AM EDT (US)     57 / 73       
    k i see ur point just don't go too far
    DeathAndPain
    Mortal
    posted 22 August 2007 08:35 AM EDT (US)     58 / 73       
    WHo do u think i am?
    You want a honest response? Nah, I don't think that you do.
    When i play 2v2 rated/advanced my ally almost always tells me one of these things:

    Damn, nice raiding.
    or
    How do you raid and still managed to get to heroic at a time like that?
    Yet it does not seem to suffice to take you to a higher rating. Yeah, I know, droptrickers. How could I forget?

    There are lots of 15xx-type allies running around. It is not hard to amaze them. But what counts is the outcome, which is reflected in your rating (as long as you do not cheat).
    And remember devil, POseidon>Norse
    ROFL you are not learning a thing it seems.
    So at a 1650-1700 level, my raiding actully is quite powerful, and if you don't believe me, then we must play a game u being Isis...the problem is my early cav rush/raid should be a surprise attack, and u already know of it.
    Exactly what do you think that the average Isis player would expect from a Poseidon opponent? A hoplite attack?
    And all cav is good vs. eggies odin/thor/other poseidons.
    But you are aware that pop-wise, RC > hippikons, especially on open terrain like Oasis?
    Do all you guys who pay out lightmare have crap lives or something and u pay him out cause it makes u feel better?
    No, we just judge him by what he utters all the time, the above being a pretty good example. However, for a complete picture concerning Lightmare make sure to carefully read this thread.

    Darkness is a state of mind
    Valor is the contempt of Death and Pain. (Tacitus)
    Problems worthy of attack prove their worth by hitting back. (Piet Hein)
    ephestion
    Mortal
    posted 22 August 2007 08:47 AM EDT (US)     59 / 73       
    Back in the old days i had a few names in the 1720-1790 range. All I had to do was focus on exploiting what was possible rather than what i wanted to be possible. By this I mean for example, i visualised sometimes 20 Centaurs raiding and I used to make them. One I beat an Eggie player who was text book perfect for a 30 spearmen rush. But the next time i played it blew that strategy out when they made a few priests. Then I was so anxious one time I wanted the game over and done with so i could go out, i villie-mino rushed and it worked, again next time i did it i failed. So after allot of trial and errors i got the idea of trying to play the game by exploiting more realistic aspects like the boom, fh, GP's etc. I even did testing in the editor to see combination of army is the most powerfull for the selected God. What annoyed me the most was that i lost nearly half my games to drops i think i was on 56K Modem at the time.

    Now I play for some fun I would be around 1600-1650 even if my score is a little higher. So my advice is unless your prepared to minimise villager seconds, calculate exact villagers and resource collection totals at given times, develop and execute formulated plans, spend hours analysing the micro of army, refining your play so as to minimise errors, then forget the 1700+ games. Mind you some guys just dont try they just get on play as if its second nature and they are naturally 1700+ (What i did to get there was pain).


    "To love Christ -means not to be a hireling, not to look upon a noble life as an enterprise or trade, but to be a true benefactor and to do everything only for the sake of love for God." —St John Chrysostom
    "When one returns to the Greek; it is like going into a garden of lilies out of some, narrow and dark house." -Oscar Wilde
    "I don't think I'm smarter than you because you believe in God. I think I'm smarter than you because you're absolutely nuts. -Stormraider responding to me."
    TTK_GeneralNoob
    Mortal
    posted 22 August 2007 09:24 AM EDT (US)     60 / 73       
    If you want to get 1700+ the key ingredient is to have fun I think if you try to get 1700+ by doing it the methodical way you're doing it all wrong. It's like trying to learn music from a textbook - it won't happen, you have to do it subconsciously
    On a side note, making goals is useful, but I hate seeing ridiculous goals like I'll get 1700 in a month, 1800 in 5 months, it's ridiculous. Focus on short term goals! This is the key. Eg. I lost vs. Isis on land, so I'll try learn a way to counter Isis FH, or I lost Possy vs Possy on Midgard because his heroic time was faster, so I'll try improve my FH.

    "The next turn I attacked those that had been attatched, fiendishly fracturing the friendly faction fraction"
    -Wartrain.

    "Why not do the exciting thing and sit back, boom to a rag and use flaming weapons? - Who would have thought a Thor player could show this level of innovation?"
    -Vagabond Tom.

    « Previous Page  1 2 3  Next Page »
    You must be logged in to post messages.
    Please login or register

    Hop to:    

    Age of Mythology Heaven | HeavenGames