Quoted from Taipainicos:
According to the German GameStar Magazine ES has changed the way god powers work: for each age you advance you get one (1) god power (i.e. only one charge). When you use it, its gone! To balance this, you don't need any heroes to "cast" them, just one of your units has to see the target.
Heroes are now simply warriors with a bonus against MU. Greeks only have a few powerful of them (3-4), Norse can mass produce a weaker variant while Egyptians have none. Instead they're the only civ with priests which can convert enemy units.
Reference: "ARGH! its German, I can't read German" So, naturally, like any loving AoM fan, I stuck this one into Bablefish! (That’s altavista’s translation program if your wondering ------------------------------------------ There are now 4 ages, not 3 like originally planned. There are (roughly) 30 mythological creatures. The "Great Hunt" god power, not only doubles animal stocks, but also things such as crocodiles! Want to let your army invade inconspicuously? Then get rid of daylight! The Godpower "tornado" will swallow trees, take buildings with it, and whirl units in disorder The Greeks will have the largest selection of heroes to produce. Modification: You don't need heroes any longer in order to increase "powerful god forces". There will now be 36 God Powers The Phoenix will now burst into flames while attacking (flying petard?) New Godpower, "Armistice" : If your hit by a surprise attack in Multiplayer. All fighting in the play world is stopped for one minute - allowing some breathing space, to produce a few quick units, or ask an ally for assistance ------------------------------------------ Bablefish didn't translate these ones too well, Any ideas anyone? " If you possess enough resources and buildings for a branch in the next age, the agony of the God selection follows. Depending upon erkorenem member of the Olymp staff are available other creatures, hero and God forces. Lead designer Ian Fischer, who already cooperated in Age OF Empires 2: " you must decide and select the God, to that at the earliest your play style correspond. " (This ones a god power) "Not to underestimate is also the tunnel, which interconnects two any positions. Prima for fixed feed from point A after B, but the practical passage can be destroyed by the enemy." ------------------------------------------ Oh - and did I mention all the Stone_Giant *takes a deep breath* [This message has been edited by Stone_Giant (edited 01-16-2002 @ 02:02 PM).]