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1 god power per age
Personally, I think it's better to have the GP's accumulative, but make certain powerful ones such as the meteor storm cost enough favor so that a player cannot cast four of them in a roll. Either way, I feel that limiting the GP's by age feels very restrictive and not fun - just the thought of a do-or-die makes me feel that I'm not free to use it at will. In other games such as warcraft, you can cast spells throughout the entire game without being restricted, and I think that's what makes it fun and that's why a lot of people like to play it, but the game itself is not unbalanced because of that. I think that it's better to put limits on the very powerful god powers by simply putting a Also, I think that, in addition to the power GP's, there should be "mini" god powers that don't have much restrictions and cost a lot less favor so that players can have a lot of fun throught the entire game - not just once in every ~20 minutes - while things don't get out of hand. Ok, you have heard enough of my opinions on the subject [This message has been edited by Alexandergreat3 (edited 01-15-2002 @ 05:06 PM).]
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