humblebumble
Mortal
posted 16 July 2009 11:09 AM EDT (US)
I always wall myself in like crazy, so I'm wondering why my enemy AIs don't do the same.
In fact, the past.. FIFTY times or so I've played my enemies don't use walls at all. Not like in AoEII.
Is this a bug or something that I'm doing weird about the gameplay?
humblebumble
Mortal
posted 16 July 2009 02:19 PM
EDT (US)
6 / 22
Yeah I imagine it's a lot less predictable than AIs. But also pretty damn terrifying.
humblebumble
Mortal
posted 16 July 2009 02:28 PM
EDT (US)
8 / 22
Even though enemy walls were kind of a staple in AoEII, which seems to suggest a smarter AI, they built them in the stupidest and most wasteful ways. Like right next to or even along a map edge where NO ONE could pass. Wow.
But I always thought it added a nice symmetry to the town.
And that is why I would DIE online. Compromising tactical integrity for aesthetics. Fail.
Marclo40
Mortal
posted 16 July 2009 03:42 PM
EDT (US)
10 / 22
in vanilla, put the Ai to Big Boomer
in TT put it to defender
the Ai wall placement really sucks though
humblebumble
Mortal
posted 16 July 2009 05:38 PM
EDT (US)
14 / 22
Time and place as in map layouts. I just got off playing 'Riverland' (DLed here) with a small bottle neck opening that's ideal for fortification in the early ages.
The trouble with building a wall across a huge continent (apart from that it's gold and workers intensive) is that while you will be warned against intruders, they can come at so many places at the same time and it's hard to disperse your troops in any kind of beneficial defense line-up.. like all along the wall.
I am talking strictly AI now, as that was my subject question.
Major_Rackham
Banned
posted 16 July 2009 11:53 PM
EDT (US)
17 / 22
My thoughts exactly when I saw that 11
I also came up with same conclusion as you...