First off, let me state that this is just my opinion as a thor player. :P
Units are extraordinarily weak, a lack of decent counters, including none for cavalry, unless you get bragi ups and, the closest thing they got to an archer is a ballista.
-Ta's, I know there attacks count as hack, so this really seems to waste part the advantage of being a counter-inf because most infantry have high hack armor, with low pierce armor.
-Ulfsarks, don't really do much vs cavalry except in mass/with the op bragi ulfs, and with their 10% pierce armor/low hp get owned very quickly vs archers.
-Imo hersirs as a terrible counter for myth, because for one their very expensive, low armor, and if you dont get hall of thanes up, pretty darn slow.
- Ox carts are a love-hate relationship for norse players :P There op in the fact that its a movable drop site, but also takes up pop and tc train time.
- And rc are a weak counter for archers, with low hp as well, though the speed makes them a decent unit
-Finally, the greatest advantage for norse is the fact that their infantry can make buildings that train most of their units, but this is countered with norse buildings having as absolutley terrible hp. (Norse rax have almost half the hp of a greek rax, even walls have 200 less hp!!)
And yea I know that infantry can build the buildings, the train multiple units, etc.. but all I'm saying is that its a great drawback having your buildings just get owned by siege and needing to make a horde of them if you wish to have any hope vs seige/being able to keep up an balanced army, + they cost 110 wood to 100 wood for greek.
And sometimes when your in an intense classical fight, I get 'housed' because all my troops are fighting, and there's no one to make houses :P lol
Not the victory but the action;
Not the goal but the game;
In the deed the glory
Units are extraordinarily weak, a lack of decent counters, including none for cavalry, unless you get bragi ups and, the closest thing they got to an archer is a ballista.
-Ta's, I know there attacks count as hack, so this really seems to waste part the advantage of being a counter-inf because most infantry have high hack armor, with low pierce armor.
-Ulfsarks, don't really do much vs cavalry except in mass/with the op bragi ulfs, and with their 10% pierce armor/low hp get owned very quickly vs archers.
-Imo hersirs as a terrible counter for myth, because for one their very expensive, low armor, and if you dont get hall of thanes up, pretty darn slow.
- Ox carts are a love-hate relationship for norse players :P There op in the fact that its a movable drop site, but also takes up pop and tc train time.
- And rc are a weak counter for archers, with low hp as well, though the speed makes them a decent unit
-Finally, the greatest advantage for norse is the fact that their infantry can make buildings that train most of their units, but this is countered with norse buildings having as absolutley terrible hp. (Norse rax have almost half the hp of a greek rax, even walls have 200 less hp!!)
And yea I know that infantry can build the buildings, the train multiple units, etc.. but all I'm saying is that its a great drawback having your buildings just get owned by siege and needing to make a horde of them if you wish to have any hope vs seige/being able to keep up an balanced army, + they cost 110 wood to 100 wood for greek.
And sometimes when your in an intense classical fight, I get 'housed' because all my troops are fighting, and there's no one to make houses :P lol
Not the goal but the game;
In the deed the glory