eddieballgame
Mortal
posted 27 October 2015 01:15 AM
EDT (US)
2 / 9
Interesting...post. I laughed a little. I think I get your message, but not completely. Having played many different RTS games since the late 90's, I hadn't thought of myself as a noob, when posting this; nor my friends, who I have also shared numerous online/lan games with. Actually, it was our vast experience that lead us to try this particular variation of this fine game.
My post was just to share an idea, that "we" liked. Besides, this variant to slow down "ageing" or research, as another example, is quite common in many games; to include the RTS genre.
moonshadow222
Mortal
posted 27 October 2015 12:58 PM
EDT (US)
3 / 9
It depends a lot on how you guys play. if you attack each other early, you will see that age advancement is not slow at all.
But if all goes peacefully, yes, then you can advance pretty fast.
However, by playing just against the moderate AI (without cheese or passive AIs), you will find that you need to build quite a bit of an army in classical and heroic age, and mythic usually comes by the 10th minute mark, in the best case scenario.
Unless of course, you rush through the ages, but that means you can't take full advantage of getting to mythic so fast cause you need to do the stuff you were supposed to do in earlier ages (make villies, upgrades, units, etc).
yucko
Mortal
posted 29 October 2015 11:22 AM
EDT (US)
7 / 9
I really like this idea eddie. Seems like it would be real fun to play.
Only issues i see are:
Antlantian archaic age would be real strong because they can build TCs and out boom anyone.
800 food might be hard to come by on low hunt land maps because of lack of archaic age farms for non egypt players.
Would be fun nontheless. I remember once making a edit map where classic age was disabled. Fun strats i did against my brother were using Ra's Tank villagers to rush down his TC and getting all armoury upgrades on ulfs as Thor and killing everything.