MurphGuitar
Mortal
(id: Sir William of Pork)
posted 28 May 2001 10:08 PM
EDT (US)
31 / 47
Totally colorblind, or red-green or what? Do you find it difficult to play AOK because of that? Do you use the friend-or-foe colors option? Does it work for you? In what ways do you work around being colorblind when you play AOK? Sorry to pry, just curious.
Jus
Mortal
posted 29 May 2001 01:40 AM
EDT (US)
33 / 47
This is a fine idea. We can have team colours for the name but add in unique symbols to represent different people.
Cooker
Mortal
posted 29 May 2001 02:54 PM
EDT (US)
39 / 47
In fact there are more then 16 colors
16 civs
1 gaia
3 resources
9 backgrounds
-snow
-grass
-forest
-sand
-sea
-river
-cliff
-dirt
-road
that is 29 colors massing around in the minimap
gonna hurt !
Lord Finch
Mortal
posted 29 May 2001 03:00 PM
EDT (US)
41 / 47
Flags and you Symbol would be aweseome. you know how you go to a scen. editor, well you could go to a 'flag editor' and in battle you could have someone bearing it
David
HG Alumnus
posted 29 May 2001 03:00 PM
EDT (US)
42 / 47
Well, AoK had 256 colors. I'm pretty sure that AoM will have more, i.e Thousands of colors (16-bits). Millions of colors seems a bit like a bit too long step though... (32-bit)
Jus
Mortal
posted 30 May 2001 01:31 AM
EDT (US)
43 / 47
Actually, in aok the zone servers do not handle the game. Its peer to peer connection if i'm not wrong. But i think ES is definitely going to do 32bit colours. How else to take advantage of that beautiful graphics.
Jus
Mortal
posted 02 June 2001 06:37 AM
EDT (US)
46 / 47
sword_master, this is an age game we are talking about. All the multi format that have been perfected since aok:tc is going to be utilised by 16 players.