Rain - last for 60s
1)X3 rate for your farming and fishing; and X2 rate for all other players's. (but the bug makes fishing does not give you more food)
2)To block all god power during god power period
Vision - Reveals on map for 20s
Prosperity - X1.8 gather rate on gold for 50s
Shifting Sands -
1)Teleports all your units in a range of 5 to another location
2)Teleports enemy in following ways:
150hp minimum to villagers
600hp maximum to villagers
800hp minimum to other units
4000hp maximum to other units
rate of teleports: 40%
Eclipse - affect on all your MU(titan also)
1)1.5 attack bonus on attack
2)1.5 bonus on special attack+half recharge time
3)+15% hack armor
4)+20% speed
5)Monuments gather favor 30% faster
6)Block all god power
Plague of Serpents - summon 9 serpents
Serpent
90 HP
7 Hack attack
15% hack armor
20% pierce armor
0.1 vs Villager
0.5 vs Hero
Sea Serpent
110 HP
8 Hack attack
5% hack armor
20% pierce armor
Locust Swarm - Target on farms or fishing ships for 20s
1)20 hack damage to villagers and fishing boats per sec
2)40 hack damage to farm per sec
Citadel - change you or allied TC to powerful Citadel
1)+50% hit points
2)+10 pop slots
3)+3 attack (12X3 pierce to 15X3 pierce attack)
4)-10% track rating
5)+10% hack armor (45% to 55%)
6)+2 attack range
Once Atlantean's tc is changed to Citadel, it can't generate favor
Ancestors - summon 13 minions on land or lost ships on sea
Ancestor
140 HP
8.5 hack attack
35% hack armor
40% pierce armor
Lost Ship
200 HP
6 pierce attack X3
30% hack armor
20% pierce armor
Son of Osiris - Transform pharoah into super unit
cast SOO on second pharoah will makes you have SOO + two pharoah
stat for Son of Osiris - benefit from age upgrade, armor upgrade and myth tech upgrade
420 HP
60 hack attack
30% hack armor
50% pierce armor
X5 bonus vs MU
X3 bonus vs Set animal
Tornado - always start with middle of target, then random pathing (Not work on farm)
8000hp damage minimum to buildings
9000hp damage maximum to buildings
1500hp damage minimum to units
3000hp damage maximium to units
600hp damage minimum to villagers
1200hp damage maximum to villagers
Meteor - always hit target on first hit, others are random
(work on farm)
5000hp damage minimum to buildings
9000hp damage maximum to buildings
1200hp damage minimum to units
4800hp damage maximium to units
450hp damage minimum to villagers
1000hp damage maximum to villagers
[This message has been edited by a192 (edited 05-04-2004 @ 10:38 PM).]