Any suggestion you want to share is welcome!
- Shockwave 2) Break through meatshield, scatter and stun meatshield, like infantry and mu, then your military units can kill archers quickly 3) Sea war - base crush armor for arrow ships is only 10%, shockwave not only gives 50 crush damages to arrow ships but also stun them. Your arrows ships can slaughter opponents for 4 sec. 4) Raid with turmas and stun a group of villagers(most likely in hunting spot or gold mine), then kill and kill...lol - Deconstruction 2) Wait until around 4 min to deconstruct Atlantean and Norse's temple and around 4:30 mins to deconstruct Greek and Egyptian's temple. Why? To check out advanced time most civ vs kronos, then you may know why...It gives you a bigger chance that your opponent does not have enough time to rebuild its temple to get free mu in classical. 3) Try 3:30 Kronos rush and deconstruct key tower which protects near gold mine, and then continue to raid goldies with turma. GG 4) Deconstruct key building like fortress - Gaia Forest 2) Build a tower then next cast Gaia forest surrounds your tower in forward settlement. [This message has been edited by a192 (edited 05-13-2004 @ 02:56 AM).]
Suggested usage:
1) Break the formation of mass archers - mass archers pack together always give me trouble
Suggested usage:
1) Another game winner on sea war - to deconstruct opponent's dock very early. It kills his economy early if he plans to focus on sea. (Your opponent probably has too many woods but not enough food to create villagers)
Suggested usage:
1) 10% faster wood gather rate really helps on sea war
Why?
1. Lush makes your opponent can't claim tc on it.
2. Nothing can hit your tower except archers in classical and even in Heroic. Due to Gaia's regeneration bonus, nothing can eat your tower before mythic age except Petrobolos, Petsuchos, Chieroballista, archers+Burning Pitch and forest fire.