When a mountain giant smacks a building, it makes a crunchy sound. When a mountain giant smacks a unit, it makes a squishy sound. When a mountain giant smacks a dryad, it makes the crunchy sound again.
Minotaurs used to use their special against villigers at one point in vanilla. Now they can't, and I am pissed.
Ulfsarks attack faster than one attack a second, but still do an average of 9 hack damage per second as shown on in game UI.
Petasuchos has 100% accuracy, fire about every 3 seconds, and in game UI shows the damage done every attack, not an average of damage per second.
20 ulfsarks against one TC have only 4 or 5 ulfsarks lost. 14 ulfsarks against a TC have almost all ulfsarks lost while they still win.
Building arrow fire with multiple arrows works strangly. Such as, a tc fires 2 arrows. Each arrow does the set amount of damage to the targeted unit when it hits. When a unit is close by, they take a small amount of "splash" damage, even though an arrow never strikes them. More studying is needed for me to give more accurate reports. May mean spread formation is more useful than previously thought.
Nick: Eten.
Gods: All of them!
Vanilla.