1) Unit Create effect doesn't work online
2) 3) GIVE US A UNIT EDITOR 4) An accumulate attribute for kills 5) Unit Teleport doesn't work online 6) Generating blank maps from blank maps isn't possible, you must first generate an rm then regenate the blank map. 7) Generating a large blank map half does it with the terrain, but leaves the rest the same. 8) There is only one 'random terrain' and it is awful, a way to get a completely flat map without having to use Elevation Sample would be nice. 9) Hiding the cursor when taking a screenshot in the file menu sometimes makes the cursor disappear completely, meaning you have to completely restart AoM to make it reappear. 10)Better Cinematics. We can only add a line and a half of dialogue, and being able to pitch in the editor would be nice. 11) Unit Categorisation into Norse, Greek, Egyptian, Gaia, as well as being able to place various upgrades of each unit, eg. Champion or Heavy Hoplite not just standard. 12) Better trigger naming. When you add a new trigger, it should be named Trigger_01, not Trigger_256. (This is community wide not just personal) 13) You should be able to pick individual wonders from the objects menu. 14) Unit Work should work with everything. For example, I wanted a norse ulfsark to build a lighthouse - doesn't work. 15) Campaign Editor. 16) Pull-down menus for various triggers (animations, render sky etc. should be in there). 17) Elimination of the "brush to small to paint water" message. All brushes should be able to paint watter. 18) Fix the unit in area condition to make it more user-friendly. 19) We want more SPC heroes! Just random heroes! 20) more Norse objects. The Norse seem like an after-thought in the editor. They have no custom buildings like the Greeks and Eggies, and they have no Cinematic Dead Bodies. They also have some sucky heroes to work with (2 dwarves, a Valkyrie, and some random guys). It just seems the Norse don't get as much as everyone else. 21) I'd love to be able to save brush sizes, for those times when you just can't keep working and have to leave for a bit, then come back and try to pick up where you left off... (God knows how the hell they'd do that) 22) More custom Scenario Editor Objects. 23) An animation Editor 24) When creating a blank map, a dropdown select box to select the default terrain (ie. other than grass). 25) AoMdefaultAI.xs doesn't handle diffculty differences, bugs in difficulty condition. 26) The editor should be more freindly to research techs - like there should be a little menu where you can set what technologies the player would immediatly research on startup. Similar to disabled tech list menu where you just pick off techs you want to disable, but instead you pick off techs you want to research immediatly. This isn't a hard thing i don't think. It could be worked into the syntax where it creates the same code as a "research tech" trigger when you select a tech to be researched. It could even be kicked up a notch where you could add timers to when a tech would be researched (and how many times). 27) There should be a button (or key) that you press to rotate through a unit's different upgrades and art. So you could have a 1st age house and a 4th age house for the same player, and it'll also save the hastle of having a player be in the 4th age just to get 4rth age building art. 28) For units you press something like Shift+C or something to rotate it's status as "Toxotes, Medium Toxotes, Champion Toxotes" etc. 29) Unit Teleport and Army Teleport don't work online. 30) Drop down menus everywhere rather that having to type the names etc. of things, eg. unit in area, render sky would make things one hell of a lot easier, and there's no reason why this shouldn't have been there in the first place, it's almost as though you don't want us to use the editor. 31) A way to force players to be a certain major god, or to limit the major gods available to the player. 32) In the editor you can't create teams before creating maps. Under FILE> 33) The AI just tweaks me out sometimes. I'll create a blank map, use the default AI, put 4 settlements around the computer TC, and then play. The computer won't recognize the settlements and therefore won't advance. Maybe this goes someplace else... 34) Cinematic Buildings 35) You can't playtest a scenario in other than easy level. 36) Grouping nullifies armies. [This message has been edited by LicensedDevil (edited 04-11-2003 @ 05:54 PM).]
Set Tech Status no longer works